Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Things I really like about 4e (and how they could be better)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gryph" data-source="post: 5628879" data-attributes="member: 98071"><p>[MENTION=22424]delericho[/MENTION], some very interesting ideas in the OP. I think I'm going to try the 1 AP per encounter in my next session and see how it goes in play.</p><p> </p><p>I agree with you on the weakness of daily powers and healing surges. I see them as related problems and have been giving some thought to how to tie them together into something like a "fatigue" mechanic.</p><p> </p><p>For example, a 1st level Ranger (normally has say 7 surges, 1 encounter power, 1 daily) would start his day with 5 surges. Using his encounter power costs him a 1 surge, using his daily cost him 2 surges, Second Wind and various healing word powers still use surges as normal. With a short rest, the range would regain 3 surges (like your post, I wouldn't allow chaining short rests). This mechanic means the players can use their nova powers more than once a day, at the risk of not having healing to cover during an encounter.</p><p> </p><p>Please note, I haven't spent a lot of time working out the surge numbers, so the example above is meant to be illustrative rather than definitive.</p><p> </p><p>What I think I will get out of this mechanic is sense of slowly fatiguing party, that never reaches the point of helplessness. One of the emergent effects I can see coming out of this mechanic is defenders using fewer encounter/daily powers other than those that help them hold targets. If the defenders can keep strikers/controllers from getting hit very often, then the big damage hitters can afford to go nova in more encounters, speeding up most encounters. (Something I think needs to be addressed)</p></blockquote><p></p>
[QUOTE="Gryph, post: 5628879, member: 98071"] [MENTION=22424]delericho[/MENTION], some very interesting ideas in the OP. I think I'm going to try the 1 AP per encounter in my next session and see how it goes in play. I agree with you on the weakness of daily powers and healing surges. I see them as related problems and have been giving some thought to how to tie them together into something like a "fatigue" mechanic. For example, a 1st level Ranger (normally has say 7 surges, 1 encounter power, 1 daily) would start his day with 5 surges. Using his encounter power costs him a 1 surge, using his daily cost him 2 surges, Second Wind and various healing word powers still use surges as normal. With a short rest, the range would regain 3 surges (like your post, I wouldn't allow chaining short rests). This mechanic means the players can use their nova powers more than once a day, at the risk of not having healing to cover during an encounter. Please note, I haven't spent a lot of time working out the surge numbers, so the example above is meant to be illustrative rather than definitive. What I think I will get out of this mechanic is sense of slowly fatiguing party, that never reaches the point of helplessness. One of the emergent effects I can see coming out of this mechanic is defenders using fewer encounter/daily powers other than those that help them hold targets. If the defenders can keep strikers/controllers from getting hit very often, then the big damage hitters can afford to go nova in more encounters, speeding up most encounters. (Something I think needs to be addressed) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Things I really like about 4e (and how they could be better)
Top