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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Things I really like about 4e (and how they could be better)
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<blockquote data-quote="OnlineDM" data-source="post: 5629273" data-attributes="member: 90804"><p>What the game needs is a good momentum mechanic. Something that makes the characters stronger the longer they go without resting. Pair that with the natural erosion of healing surges as the game goes on, and you end up with a compelling resource management problem that also provides drama.</p><p></p><p>The 4e action point rules attempt to add some of this, but it's not enough. The same was true for the original daily magic item power rules (you get one per milestone).</p><p></p><p>I'm on board with the idea of having certain daily powers that only "unlock" after you complete enough encounters. The more encounters you complete, the more momentum you've built up and the cooler your abilities become.</p><p></p><p>I could see this being addressed as others have mentioned, with some kind of "hero point" mechanic - gotta get 3 (one after each encounter) to unlock a daily, or something like that. I could also see it being addressed via boons that only last until the next extended rest - after 4 encounters, the party meets an angelic being who gives someone a blessing that lasts for the rest of the day. Take a nap, and it's gone.</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5629273, member: 90804"] What the game needs is a good momentum mechanic. Something that makes the characters stronger the longer they go without resting. Pair that with the natural erosion of healing surges as the game goes on, and you end up with a compelling resource management problem that also provides drama. The 4e action point rules attempt to add some of this, but it's not enough. The same was true for the original daily magic item power rules (you get one per milestone). I'm on board with the idea of having certain daily powers that only "unlock" after you complete enough encounters. The more encounters you complete, the more momentum you've built up and the cooler your abilities become. I could see this being addressed as others have mentioned, with some kind of "hero point" mechanic - gotta get 3 (one after each encounter) to unlock a daily, or something like that. I could also see it being addressed via boons that only last until the next extended rest - after 4 encounters, the party meets an angelic being who gives someone a blessing that lasts for the rest of the day. Take a nap, and it's gone. [/QUOTE]
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Things I really like about 4e (and how they could be better)
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