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General Tabletop Discussion
D&D Older Editions
Things I really like about 4e (and how they could be better)
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<blockquote data-quote="Gort" data-source="post: 5630150" data-attributes="member: 11239"><p>I have a bit of an issue with milestones and daily powers that recharge only after you've had a fight - my adventures often only have one or two combat encounters in them! My players wouldn't get to use dailies very often.</p><p></p><p>I'd like to see an edition of D&D where it didn't really matter how many encounters you had in a day, it'd be balanced if you mowed through all 40 encounters in Keep on the Shadowfell, or just had one big fight per adventure.</p><p></p><p>As it is, my players can blow all their dailies on the first fight, as well as blow as many healing-surge-using powers as they have (quite a few now they're epic) and not really suffer for their poor resource management, because I rarely have big five-encounter adventures. Not sure I'd really want to GM that much combat anyway.</p><p></p><p>So yeah, I'd like to see dailies gone - perhaps they could be replaced by powers that require a certain amount of setup, or maybe they recharge on certain dice rolls. I'd like to see healing surges go, also, replaced rather by some form of limit on the number of heals you can get in an encounter. Heck, maybe your "tough" classes could be healed four times (so they can effectively be healed from zero to full once) while weaker classes can be healed three or only two times.</p><p></p><p>Of course, you'd have to overhaul the entire powers system especially where it refers to healing, but it's a thought.</p></blockquote><p></p>
[QUOTE="Gort, post: 5630150, member: 11239"] I have a bit of an issue with milestones and daily powers that recharge only after you've had a fight - my adventures often only have one or two combat encounters in them! My players wouldn't get to use dailies very often. I'd like to see an edition of D&D where it didn't really matter how many encounters you had in a day, it'd be balanced if you mowed through all 40 encounters in Keep on the Shadowfell, or just had one big fight per adventure. As it is, my players can blow all their dailies on the first fight, as well as blow as many healing-surge-using powers as they have (quite a few now they're epic) and not really suffer for their poor resource management, because I rarely have big five-encounter adventures. Not sure I'd really want to GM that much combat anyway. So yeah, I'd like to see dailies gone - perhaps they could be replaced by powers that require a certain amount of setup, or maybe they recharge on certain dice rolls. I'd like to see healing surges go, also, replaced rather by some form of limit on the number of heals you can get in an encounter. Heck, maybe your "tough" classes could be healed four times (so they can effectively be healed from zero to full once) while weaker classes can be healed three or only two times. Of course, you'd have to overhaul the entire powers system especially where it refers to healing, but it's a thought. [/QUOTE]
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