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Things I Wish Publishers Did/Included?
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<blockquote data-quote="gamerprinter" data-source="post: 9261803" data-attributes="member: 50895"><p>Well my current publishing project I'm developing is <strong>Gothic Western</strong>, a weird west setting for Pathfinder RPG 1.0/2.0, though it leans more to PF1 since PF2 is lacking much needed content - gun rules, Gunslinger, etc. The setting guide is intended to be both a GMs and Players Guide by including new classes or class archetypes to fit, some new feats, new spells, new magic items, and many of those classes align with various factions within the setting. I don't want to forcibly make classes take any specific feats or spells (those are individual choices of each player. A history is provided that intertwines with real world 19th century history, and the secret politics going on between the various factions.</p><p></p><p>Now with adventure writing, in my introduction, I plan to include a skeletal structure that the adventure is built around focused on mechanics and less on story, pointing to rules sources helpful to the module, as well as an overview of the module storyline. If you look at my Gothic Western thread in the PF/SF category on ENWorld, I point out that I'm including a 'fake newspaper' for each module, presenting the base adventure concept, potential threats while pursuing that adventure, even clues on major villians and NPCs hidden in fluff articles. The fake paper will include ads for local shops - serving the players to know what can be purchased in this community. The newspaper will fulfill many of the needed details players should have for a module, and in the form of a hand-out they can quickly reference. The local regional map needed for the module is included in the newspaper content as well. It's an artistic way to provide this needed data for each module.</p><p></p><p>I've never considered using flowcharts to depict adventures in a more schematic breakdown, not that I wouldn't do it, but that's not my normal approach.</p><p></p><p>I don't know if my map approach would be as inclusive of 'attitudes' and that kind of detail in the form of map symbols. I'm not for my very detailed artistic maps, but comes with lots of map support - multilayered PDF files, maps as print ready, VT ready, Roll20 specific VT ready.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 9261803, member: 50895"] Well my current publishing project I'm developing is [B]Gothic Western[/B], a weird west setting for Pathfinder RPG 1.0/2.0, though it leans more to PF1 since PF2 is lacking much needed content - gun rules, Gunslinger, etc. The setting guide is intended to be both a GMs and Players Guide by including new classes or class archetypes to fit, some new feats, new spells, new magic items, and many of those classes align with various factions within the setting. I don't want to forcibly make classes take any specific feats or spells (those are individual choices of each player. A history is provided that intertwines with real world 19th century history, and the secret politics going on between the various factions. Now with adventure writing, in my introduction, I plan to include a skeletal structure that the adventure is built around focused on mechanics and less on story, pointing to rules sources helpful to the module, as well as an overview of the module storyline. If you look at my Gothic Western thread in the PF/SF category on ENWorld, I point out that I'm including a 'fake newspaper' for each module, presenting the base adventure concept, potential threats while pursuing that adventure, even clues on major villians and NPCs hidden in fluff articles. The fake paper will include ads for local shops - serving the players to know what can be purchased in this community. The newspaper will fulfill many of the needed details players should have for a module, and in the form of a hand-out they can quickly reference. The local regional map needed for the module is included in the newspaper content as well. It's an artistic way to provide this needed data for each module. I've never considered using flowcharts to depict adventures in a more schematic breakdown, not that I wouldn't do it, but that's not my normal approach. I don't know if my map approach would be as inclusive of 'attitudes' and that kind of detail in the form of map symbols. I'm not for my very detailed artistic maps, but comes with lots of map support - multilayered PDF files, maps as print ready, VT ready, Roll20 specific VT ready. [/QUOTE]
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