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Things I Wish Publishers Did/Included?
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<blockquote data-quote="Old Fezziwig" data-source="post: 9263732" data-attributes="member: 59"><p>Yes. I want designers to tell me what the overall shape of the game is supposed to look like when I sit down and play — <em>Torchbearer</em>, <em>Mouseguard</em>, <em>Stonetop</em>, and <em>The One Ring</em> are all really good at this. Reading the books, I got a quick sense of how things were supposed to shape up and what play would look like. Nothing makes me crazier than not knowing how a game should play in terms of form at the table. If you only have it system by system, give me that. Give me a flow chart. Give me something. I'm reading the second edition of BWHQ's <em>Miseries & Misfortunes</em> right now, and, even though it's a loose B/X retroclone, I couldn't possibly play it as one — and I haven't a clue what it <em>is</em> supposed to look like in play. (First edition was even worse. I was so confused.)</p><p></p><p></p><p>This, too. I want designers to tell me what they were thinking when they chose <em>x</em> instead of <em>y</em>. <em>13th Age</em> did a great job with this, and <em>Burning Wheel</em>'s imps were wicked useful on my first read through. And books like <em>Burning Wheel</em>'s <em>Adventure Burner</em>? I will buy them all if I like a game.</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 9263732, member: 59"] Yes. I want designers to tell me what the overall shape of the game is supposed to look like when I sit down and play — [I]Torchbearer[/I], [I]Mouseguard[/I], [I]Stonetop[/I], and [I]The One Ring[/I] are all really good at this. Reading the books, I got a quick sense of how things were supposed to shape up and what play would look like. Nothing makes me crazier than not knowing how a game should play in terms of form at the table. If you only have it system by system, give me that. Give me a flow chart. Give me something. I'm reading the second edition of BWHQ's [I]Miseries & Misfortunes[/I] right now, and, even though it's a loose B/X retroclone, I couldn't possibly play it as one — and I haven't a clue what it [I]is[/I] supposed to look like in play. (First edition was even worse. I was so confused.) This, too. I want designers to tell me what they were thinking when they chose [I]x[/I] instead of [I]y[/I]. [I]13th Age[/I] did a great job with this, and [I]Burning Wheel[/I]'s imps were wicked useful on my first read through. And books like [I]Burning Wheel[/I]'s [I]Adventure Burner[/I]? I will buy them all if I like a game. [/QUOTE]
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