Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Things Id change if I were making the new version
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HugeOgre" data-source="post: 3710664" data-attributes="member: 38157"><p>It is ironic I suppose to hear that many of the things I imagined I'd change if I ever had the time to produce my own d20 variant are being whispered about in the newest version. I figure that's much less because I have been off my meds and refusing to wear my tin hat, and more because the problems of 3E were glaring to all of us. So, since its clear to me that Ill NEVER get around to actually making a game, here's a thread for us all to post on things WE'D change about the game. If the thread actually manages to stay busy, I'd just ask that we try to accept everyone's ideas, and not let discussion on any given idea consume the thread. That said, and without further ado, here are 8 ideas I already had.</p><p></p><p><strong>1) Collapse the classes to their more basic elements.</strong> Not Strong Hero, Wise Hero like d20 Modern, but simpler classes like Warrior and Caster. One of the things that people always talked about was which class, because of this or the other, was weaker, or stronger, or broken. Smashing them together makes sense, because its easier to compare them, and easier to learn. </p><p></p><p><strong>2. Merge class abilities and feats. </strong> Merge them all into trees, and let the PC pick every level from whatever trees are available to him.</p><p></p><p><strong>3. Allow characters to run around corners. </strong> Perhaps at x3 times speed. Come on, even <em>I</em> can run around corners...</p><p></p><p><strong>4. Put more emphasis on traps at lower levels that can be found by non-rogues. </strong> The mechanic was already there in 3rd edition, but no one ever used it, and WotC never put any sample < DC 20 traps in their DMG that I recall. Most players I know dont even think they can do it.</p><p></p><p><strong>5. Add skills like Melee-Strength. </strong> I never liked the notion that just because my fighter didnt take cleave he couldnt swing his sword around and hit something. I wondered if the mechanic shouldnt be make a DC XX check to cleave, or autocleave if you took the feat. The only downside is its yet another die to roll. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p><strong>6. Allow for first level flexibility.</strong> No I dont secretly yearn for the buy system of 2nd edition (whose name I cant remember right now). I just think there needs to be a little more flexibility in the system, with rules that are clear and easy enough not to require a DMs approval (which, I think youll already find in the DMG). If you've merged the class abilities and feats above you're a long way toward being able to do this easily. </p><p></p><p><strong>7. No MC XP penalty. </strong> Instead, multi-classing would not automatically gain 1st level feats for your PC literacy if you are a barbarian, or 4 extra feats just by taking a fighter level. </p><p></p><p><strong>8. 1st level independent of "growing up". </strong> People who are going to take a rogue level do so at 1st simply because of the multiplier. Other classes enter their adventuring lives with virtually no skills. This was done because of balancing concerns Im sure, but its irritating to me. Instead, create a "base" that all characters get, and build the classes up from that. Combine that with 2 and 6 above to let players pick their PC history appropriately, and do away with the x4 at first level skill multiplier.</p></blockquote><p></p>
[QUOTE="HugeOgre, post: 3710664, member: 38157"] It is ironic I suppose to hear that many of the things I imagined I'd change if I ever had the time to produce my own d20 variant are being whispered about in the newest version. I figure that's much less because I have been off my meds and refusing to wear my tin hat, and more because the problems of 3E were glaring to all of us. So, since its clear to me that Ill NEVER get around to actually making a game, here's a thread for us all to post on things WE'D change about the game. If the thread actually manages to stay busy, I'd just ask that we try to accept everyone's ideas, and not let discussion on any given idea consume the thread. That said, and without further ado, here are 8 ideas I already had. [B]1) Collapse the classes to their more basic elements.[/B] Not Strong Hero, Wise Hero like d20 Modern, but simpler classes like Warrior and Caster. One of the things that people always talked about was which class, because of this or the other, was weaker, or stronger, or broken. Smashing them together makes sense, because its easier to compare them, and easier to learn. [B]2. Merge class abilities and feats. [/B] Merge them all into trees, and let the PC pick every level from whatever trees are available to him. [B]3. Allow characters to run around corners. [/B] Perhaps at x3 times speed. Come on, even [I]I[/I] can run around corners... [B]4. Put more emphasis on traps at lower levels that can be found by non-rogues. [/B] The mechanic was already there in 3rd edition, but no one ever used it, and WotC never put any sample < DC 20 traps in their DMG that I recall. Most players I know dont even think they can do it. [B]5. Add skills like Melee-Strength. [/B] I never liked the notion that just because my fighter didnt take cleave he couldnt swing his sword around and hit something. I wondered if the mechanic shouldnt be make a DC XX check to cleave, or autocleave if you took the feat. The only downside is its yet another die to roll. :( [B]6. Allow for first level flexibility.[/B] No I dont secretly yearn for the buy system of 2nd edition (whose name I cant remember right now). I just think there needs to be a little more flexibility in the system, with rules that are clear and easy enough not to require a DMs approval (which, I think youll already find in the DMG). If you've merged the class abilities and feats above you're a long way toward being able to do this easily. [B]7. No MC XP penalty. [/B] Instead, multi-classing would not automatically gain 1st level feats for your PC literacy if you are a barbarian, or 4 extra feats just by taking a fighter level. [B]8. 1st level independent of "growing up". [/B] People who are going to take a rogue level do so at 1st simply because of the multiplier. Other classes enter their adventuring lives with virtually no skills. This was done because of balancing concerns Im sure, but its irritating to me. Instead, create a "base" that all characters get, and build the classes up from that. Combine that with 2 and 6 above to let players pick their PC history appropriately, and do away with the x4 at first level skill multiplier. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Things Id change if I were making the new version
Top