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<blockquote data-quote="Noctos" data-source="post: 5482321" data-attributes="member: 6671455"><p>Bazin Kuu’s Lufwahfamajig</p><p></p><p></p><p> This item is the size of a marble and similar in appearance. It gives off a bright blue-white glow. Normally it is contained in a small enchanted ring box coated in black velvet that masks its magic aura and acts as a control device. When in use it hovers three feet above the users left or right shoulder at all times. It has one random effect each round decided by 1d12.</p><p></p><p></p><p>1- Conjures a swarm of 80,000 wasps that attack nearest enemies</p><p></p><p></p><p>2- creates beams similar to a strobe light that strike random enemies 20 beams at 3d12 damage</p><p></p><p>3- emits three spheres of light diamond pattern at max. range 120 yards which erupt in a 30ft radius at freezing all in the area 4d12 damage roll save for half</p><p></p><p>4- teleports 15 random enemies ten feet over the nearest ocean save at –3 penalty for no effect</p><p></p><p>5- brings into being the illusion of three ships of Bazin’s Royal Air Navy each ship has ten cannon which fire real ammunition each shell does 1d12 damage</p><p></p><p>6- spews a 35ft plume of lava 10ft wide five feet in front of the user in a forward direction </p><p></p><p>7- causes 20 random enemies stick together as if glued by strong epoxy </p><p></p><p>8- rains down 3d20 exploding rats at 1d4+5 damage</p><p></p><p>9- 30 enemies go stark raving mad and run in idiot circles for ten rounds save at –3 penalty for half effect</p><p></p><p>10- turn 20 random enemies to stone save –3 penalty for no effect</p><p></p><p>11- 50 random enemies catch fire</p><p></p><p>12- creates a temporary copy of the user complete with gear and effects for1d6+2 rounds and is completely controlable</p><p></p><p> </p><p></p><p>Side effects</p><p></p><p></p><p> Every three rounds there is a one in ten chance that the user will laugh or giggle for one round making them incapable of casting spell or lose the spell they currently casting. Every five rounds there is a one in twenty chance the Lufwahfamajig will reappear in its box and remain unusable for the rest of the day. Every eight rounds there is a one in six chance that it will teleport to a random location the user has visited in the past week continuing to cast effects for one full day.</p><p></p><p>oh fun</p><p></p><p><span style="color: Red"><u>Magic Punt 2000 Boots</u></span></p><p></p><p></p><p> A pair of high style military boots. They give the wearer the ability to kick a human sized being over four hundred feet 10 times a week and large creatures half that distance 5 times a week. Can also deflect projectile magic attack of seventh level and below 5 times a per week. +5 to hit</p><p></p><p>Side effects</p><p></p><p> It gives the user a strong urge to kick someone preferably square in the butt which must be satisfied once a week. If a person is struck in the rear by said boots there is a one in one-hundred chance that the foot which struck will be broken off inside targets rectum. Also give the user the frequent tendency to say ( Don’t make me brake me foot off in ya ass!!) when threatened.</p><p></p><p></p><p></p><p><span style="color: Red">Thorn 2 Of Bazin’s Left hand</span></p><p></p><p>Attached to Bazin’s palm is small and very flat sapphire ornament with an onyx L on it. It is worth about 15000gp. It does not interfere with the function of the hand. It has a variety of abilities as follows:</p><p></p><p>Can absorb, contain, and reconjur 8 weapons can be of any sort (Bazin prefers long swords slightly small than those of the right) at will</p><p>Reflect magical attack 4\wk</p><p></p><p>Protection from magical weapons 2\wk</p><p></p><p>Emit freezing beam 5d10 4\wk</p><p></p><p></p><p></p><p><span style="color: #ff0000">Thorn Of Bazin’s Right Hand</span></p><p></p><p> Attached to Bazin’s palm is small and very flat ruby ornament with an onyx R on it. It is worth about 15000gp. It does not interfere with the function of the hand. It has a variety of abilities as follows:</p><p></p><p>Can absorb, contain, and reconjur 8 weapon can be of any sort ( Bazin prefers long swords) at will</p><p>Reflect magical attack 4\wk</p><p></p><p>Erect barrier of force 25ft sphere 4\wk</p><p></p><p></p><p><span style="color: #ff0000">Fertois staff of energy</span></p><p></p><p>+1 saving throws, armor class, thaco, level 6 spells</p><p>+3 attack </p><p>+2 actions</p><p></p><p>twice a day</p><p></p><p>sleep </p><p>fog</p><p>energy beam 6d8</p><p>teleport</p><p></p><p>Once a day</p><p></p><p>Teleport</p><p>Mind probe</p><p>Flame charge (4d6 each attack 1d10 rounds)</p><p></p><p></p><p><span style="color: #ff0000">Box of Transmogrification</span></p><p></p><p> </p><p></p><p></p><p> The box is the size of two very large chests side by side. It also has two doors and a partition separating it into two sections the extraction side (right) and the reception side (left).</p><p>This item is used to strip the powers and abilities of one magical item and transfer them to another. This box only seem to work twice in a 30 day period.</p><p>Example: If a long sword +3 with cone of cold once a day is put into the right side of the box and a long sword +2 with lightening bolt is on the left when the box is activated you would be left with a normal long sword on the right and a long sword +3 with lightening bolt and cone of cold on the left. Objects can only receive powers twice. No item that was once the benefactor of the power transfer could later be placed in the extraction side.</p><p></p><p>Despite the power of this item and the possibilities it has to enhance any item. It has a 1 in 10 chance to absorb all abilities of any one of the two items placed in side. </p><p></p><p><em>(no mater how hard Thothe tried to perfect the box he was never able to remove the random devouring of his items. He later figured it was a way the box powered its self to perform the function.)</em></p><p><em></em></p></blockquote><p></p>
[QUOTE="Noctos, post: 5482321, member: 6671455"] Bazin Kuu’s Lufwahfamajig This item is the size of a marble and similar in appearance. It gives off a bright blue-white glow. Normally it is contained in a small enchanted ring box coated in black velvet that masks its magic aura and acts as a control device. When in use it hovers three feet above the users left or right shoulder at all times. It has one random effect each round decided by 1d12. 1- Conjures a swarm of 80,000 wasps that attack nearest enemies 2- creates beams similar to a strobe light that strike random enemies 20 beams at 3d12 damage 3- emits three spheres of light diamond pattern at max. range 120 yards which erupt in a 30ft radius at freezing all in the area 4d12 damage roll save for half 4- teleports 15 random enemies ten feet over the nearest ocean save at –3 penalty for no effect 5- brings into being the illusion of three ships of Bazin’s Royal Air Navy each ship has ten cannon which fire real ammunition each shell does 1d12 damage 6- spews a 35ft plume of lava 10ft wide five feet in front of the user in a forward direction 7- causes 20 random enemies stick together as if glued by strong epoxy 8- rains down 3d20 exploding rats at 1d4+5 damage 9- 30 enemies go stark raving mad and run in idiot circles for ten rounds save at –3 penalty for half effect 10- turn 20 random enemies to stone save –3 penalty for no effect 11- 50 random enemies catch fire 12- creates a temporary copy of the user complete with gear and effects for1d6+2 rounds and is completely controlable Side effects Every three rounds there is a one in ten chance that the user will laugh or giggle for one round making them incapable of casting spell or lose the spell they currently casting. Every five rounds there is a one in twenty chance the Lufwahfamajig will reappear in its box and remain unusable for the rest of the day. Every eight rounds there is a one in six chance that it will teleport to a random location the user has visited in the past week continuing to cast effects for one full day. oh fun [COLOR="Red"][U]Magic Punt 2000 Boots[/U][/COLOR] A pair of high style military boots. They give the wearer the ability to kick a human sized being over four hundred feet 10 times a week and large creatures half that distance 5 times a week. Can also deflect projectile magic attack of seventh level and below 5 times a per week. +5 to hit Side effects It gives the user a strong urge to kick someone preferably square in the butt which must be satisfied once a week. If a person is struck in the rear by said boots there is a one in one-hundred chance that the foot which struck will be broken off inside targets rectum. Also give the user the frequent tendency to say ( Don’t make me brake me foot off in ya ass!!) when threatened. [COLOR="Red"]Thorn 2 Of Bazin’s Left hand[/COLOR] Attached to Bazin’s palm is small and very flat sapphire ornament with an onyx L on it. It is worth about 15000gp. It does not interfere with the function of the hand. It has a variety of abilities as follows: Can absorb, contain, and reconjur 8 weapons can be of any sort (Bazin prefers long swords slightly small than those of the right) at will Reflect magical attack 4\wk Protection from magical weapons 2\wk Emit freezing beam 5d10 4\wk [COLOR="#ff0000"]Thorn Of Bazin’s Right Hand[/COLOR] Attached to Bazin’s palm is small and very flat ruby ornament with an onyx R on it. It is worth about 15000gp. It does not interfere with the function of the hand. It has a variety of abilities as follows: Can absorb, contain, and reconjur 8 weapon can be of any sort ( Bazin prefers long swords) at will Reflect magical attack 4\wk Erect barrier of force 25ft sphere 4\wk [COLOR="#ff0000"]Fertois staff of energy[/COLOR] +1 saving throws, armor class, thaco, level 6 spells +3 attack +2 actions twice a day sleep fog energy beam 6d8 teleport Once a day Teleport Mind probe Flame charge (4d6 each attack 1d10 rounds) [COLOR="#ff0000"]Box of Transmogrification[/COLOR] The box is the size of two very large chests side by side. It also has two doors and a partition separating it into two sections the extraction side (right) and the reception side (left). This item is used to strip the powers and abilities of one magical item and transfer them to another. This box only seem to work twice in a 30 day period. Example: If a long sword +3 with cone of cold once a day is put into the right side of the box and a long sword +2 with lightening bolt is on the left when the box is activated you would be left with a normal long sword on the right and a long sword +3 with lightening bolt and cone of cold on the left. Objects can only receive powers twice. No item that was once the benefactor of the power transfer could later be placed in the extraction side. Despite the power of this item and the possibilities it has to enhance any item. It has a 1 in 10 chance to absorb all abilities of any one of the two items placed in side. [I](no mater how hard Thothe tried to perfect the box he was never able to remove the random devouring of his items. He later figured it was a way the box powered its self to perform the function.) [/I] [/QUOTE]
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