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<blockquote data-quote="kigmatzomat" data-source="post: 1377345" data-attributes="member: 9254"><p>I've never had a problem with multi-level commoners. I assume a 1st level commoner is a 14 year old farm boy; basically the just-barely-adult variant of a human that could adventure. There's a lot of skills and ability that comes after that.</p><p></p><p>I generally level NPCs with age: ~5th level by middle age, ~8th by old and 10th in decrepit. 10th level elders are filled with knowledge (mmmm, bonus to int) but pretty feeble (arrrgh, -6 to str). </p><p></p><p>The "exceptional" NPC (but not exceptional enough to warrant a PC class) may get to higher levels but only by chance and statistics. They're still pretty pathetic from a combat standpoint and it's not like they walk around with a sign saying "20th level commoner" so the bard knows just what hornswaggled him in a negotiation. </p><p></p><p>Besides, so what if you have a few freakishly high level farmers or shopkeeps? Given the DMG system of taking the best and then doubling the lower levels on down the chain, it implies a guild or grange of abnormal competence. If it seems excessively odd, use it as a plot hook. </p><p></p><p>"Drevendale is home to the greatest farmers on Klanth. Few can boast the unmatched productivity of the Dreven Grange. Unfortunately this has made them the target of a particularly foreward thinking goblin chief....."</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1377345, member: 9254"] I've never had a problem with multi-level commoners. I assume a 1st level commoner is a 14 year old farm boy; basically the just-barely-adult variant of a human that could adventure. There's a lot of skills and ability that comes after that. I generally level NPCs with age: ~5th level by middle age, ~8th by old and 10th in decrepit. 10th level elders are filled with knowledge (mmmm, bonus to int) but pretty feeble (arrrgh, -6 to str). The "exceptional" NPC (but not exceptional enough to warrant a PC class) may get to higher levels but only by chance and statistics. They're still pretty pathetic from a combat standpoint and it's not like they walk around with a sign saying "20th level commoner" so the bard knows just what hornswaggled him in a negotiation. Besides, so what if you have a few freakishly high level farmers or shopkeeps? Given the DMG system of taking the best and then doubling the lower levels on down the chain, it implies a guild or grange of abnormal competence. If it seems excessively odd, use it as a plot hook. "Drevendale is home to the greatest farmers on Klanth. Few can boast the unmatched productivity of the Dreven Grange. Unfortunately this has made them the target of a particularly foreward thinking goblin chief....." [/QUOTE]
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