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<blockquote data-quote="kamosa" data-source="post: 1377362" data-attributes="member: 1037"><p>The evil nasty BOX TEXT that prevents the player characters from taking any action to prevent what is written in the BOX TEXT from occuring.</p><p></p><p>The GM's favorite NPCs solving the adventure just to show up the player characters. This often happens when the player characters don't take the GM's planned path.</p><p></p><p>GM's taking away powers and abilities from characters in mid game simply because they interfere with their carefully crafted plot. Ex: no flying, no sneaking, no turning.</p><p></p><p>Favoritism on the part of the GM towards one PC.</p><p></p><p>Constantly getting surprised by monsters that you didn't see because the GM forgot to mention them or you didn't specifically state you were looking for them. Ex: And suddenly the huge ancient red dragon breathes on you. What red dragon? Oh, the one that was in the room you opened and looked into two rounds back.</p><p></p><p>Insurance company GMs. They automatically reject any action (other than the fighter swinging his sword) that the PCs take. Nothing works with these GMs until you've spent hours arguing with them.</p><p></p><p>Players that are constantly losing the character sheet and are chronically late or no shows to games.</p></blockquote><p></p>
[QUOTE="kamosa, post: 1377362, member: 1037"] The evil nasty BOX TEXT that prevents the player characters from taking any action to prevent what is written in the BOX TEXT from occuring. The GM's favorite NPCs solving the adventure just to show up the player characters. This often happens when the player characters don't take the GM's planned path. GM's taking away powers and abilities from characters in mid game simply because they interfere with their carefully crafted plot. Ex: no flying, no sneaking, no turning. Favoritism on the part of the GM towards one PC. Constantly getting surprised by monsters that you didn't see because the GM forgot to mention them or you didn't specifically state you were looking for them. Ex: And suddenly the huge ancient red dragon breathes on you. What red dragon? Oh, the one that was in the room you opened and looked into two rounds back. Insurance company GMs. They automatically reject any action (other than the fighter swinging his sword) that the PCs take. Nothing works with these GMs until you've spent hours arguing with them. Players that are constantly losing the character sheet and are chronically late or no shows to games. [/QUOTE]
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