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<blockquote data-quote="Gundark" data-source="post: 1378078" data-attributes="member: 6148"><p>okay ther eare some things that I have that I hate in a game. I've been role playing since I was 12 so I have developed some preferences over the years. here they are</p><p></p><p>As a Player: </p><p> - When the DM hands out too much treasure/magic items</p><p> - When the DM is a Storyline Nazi</p><p> - I don't want the DM to play to win...but I need a sense of Danger, </p><p> I hate it when the DM is too timid with the players</p><p> - When the DM plays a NPC and the NPC outshines the group</p><p> - When the DM picks a member of the group and they become </p><p> a "golden boy/girl" and the adventures focus around him/her, </p><p> I am talking about a constant thing here, if everybody has a </p><p> turn then it's good</p><p> - When the DM advances you a few levels in a night. </p><p></p><p>As a DM</p><p> - Players whining about treasure/monsters/etc. I am careful to </p><p> balance things in my game</p><p> - players forget the difference between player vs. character knowledge</p><p> - rewinding - when we are fighting a combat and have finished player </p><p> A's turn and gone onto player B and player A interupts and says </p><p> something along the lines of "oh by the way I did 20 points of damage </p><p> not 15". I really hate this, it's disruptive and then I have to go back </p><p> and change stuff. I have a anti-rewind rule at my table once your</p><p> turns over too bad</p><p> - players take too long in combat, by looking up rules etc. </p><p> - player A is giving advice to player B when player A and B's characters </p><p> are not together. I can understand if someone is new, but if </p><p> not....forget it</p></blockquote><p></p>
[QUOTE="Gundark, post: 1378078, member: 6148"] okay ther eare some things that I have that I hate in a game. I've been role playing since I was 12 so I have developed some preferences over the years. here they are As a Player: - When the DM hands out too much treasure/magic items - When the DM is a Storyline Nazi - I don't want the DM to play to win...but I need a sense of Danger, I hate it when the DM is too timid with the players - When the DM plays a NPC and the NPC outshines the group - When the DM picks a member of the group and they become a "golden boy/girl" and the adventures focus around him/her, I am talking about a constant thing here, if everybody has a turn then it's good - When the DM advances you a few levels in a night. As a DM - Players whining about treasure/monsters/etc. I am careful to balance things in my game - players forget the difference between player vs. character knowledge - rewinding - when we are fighting a combat and have finished player A's turn and gone onto player B and player A interupts and says something along the lines of "oh by the way I did 20 points of damage not 15". I really hate this, it's disruptive and then I have to go back and change stuff. I have a anti-rewind rule at my table once your turns over too bad - players take too long in combat, by looking up rules etc. - player A is giving advice to player B when player A and B's characters are not together. I can understand if someone is new, but if not....forget it [/QUOTE]
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