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<blockquote data-quote="Cbas10" data-source="post: 1378924" data-attributes="member: 6459"><p>Time spent in combat. If I come to a game (usually we have an average of 5 or 6 players) and have to spend half a session or more on combat, taking away from the interesting role-playing time, I get REALLY bored.</p><p></p><p>Using the Iconic characters (Drizzt, Elminster, etc). As soon as the first one makes an appearance, I start to mentally prepare myself to leave the session. In EVERY game I've been in where these bad boiz make an appearance, the DM is either clueless about a storyline and is using NPC eye-candy to try to inspire something or other, or they enjoy waving the uber-kewl characters around like an obviously unfamiliar big ... [rooster].</p><p></p><p>Magic Item Wal-Mart. YAWN. Let me play my character; any game that forces me to load up on more and more magical crap just to survive....might as well be a video game.</p><p></p><p>No down-time & "My career is an <em>Adventurer</em>!" Give me a freakin break. If we were playing in the late '60s or early '70s, the characters could easily fit in as jobless bums who profit off of scrounging while travelling. For the rest of the world, people have (*gasp*) JOBS. Occupations. Social Stations.</p></blockquote><p></p>
[QUOTE="Cbas10, post: 1378924, member: 6459"] Time spent in combat. If I come to a game (usually we have an average of 5 or 6 players) and have to spend half a session or more on combat, taking away from the interesting role-playing time, I get REALLY bored. Using the Iconic characters (Drizzt, Elminster, etc). As soon as the first one makes an appearance, I start to mentally prepare myself to leave the session. In EVERY game I've been in where these bad boiz make an appearance, the DM is either clueless about a storyline and is using NPC eye-candy to try to inspire something or other, or they enjoy waving the uber-kewl characters around like an obviously unfamiliar big ... [rooster]. Magic Item Wal-Mart. YAWN. Let me play my character; any game that forces me to load up on more and more magical crap just to survive....might as well be a video game. No down-time & "My career is an [i]Adventurer[/i]!" Give me a freakin break. If we were playing in the late '60s or early '70s, the characters could easily fit in as jobless bums who profit off of scrounging while travelling. For the rest of the world, people have (*gasp*) JOBS. Occupations. Social Stations. [/QUOTE]
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