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<blockquote data-quote="Rel" data-source="post: 1381170" data-attributes="member: 99"><p>One thing that cuts down on the feeling of railroading tremendously is a decently detailed backstory and personality for your character. If there is no backstory and little personality then any adventure I put out there may seem like railroading because there is no good way to hook the character.</p><p></p><p>If the player says, "My guy is a Fighter." and I say, "Well, you're going to fight this dragon." then of course it is going to feel like railroading. If the player says that his character is an orphan who's family was killed by dragons and THEN I say he's going to fight a dragon, he'll be chomping at the bit.</p><p></p><p>It gets trickier to do this with more PC's but as long as you get most of them feeling like they're participating in the current plotline because they want to and not because they're being dragged along then things should be ok.</p></blockquote><p></p>
[QUOTE="Rel, post: 1381170, member: 99"] One thing that cuts down on the feeling of railroading tremendously is a decently detailed backstory and personality for your character. If there is no backstory and little personality then any adventure I put out there may seem like railroading because there is no good way to hook the character. If the player says, "My guy is a Fighter." and I say, "Well, you're going to fight this dragon." then of course it is going to feel like railroading. If the player says that his character is an orphan who's family was killed by dragons and THEN I say he's going to fight a dragon, he'll be chomping at the bit. It gets trickier to do this with more PC's but as long as you get most of them feeling like they're participating in the current plotline because they want to and not because they're being dragged along then things should be ok. [/QUOTE]
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