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Things that annoy you as DM?
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<blockquote data-quote="kigmatzomat" data-source="post: 1379717" data-attributes="member: 9254"><p>My peeve is players who don't level their character until the game session. I'm to the point now that if I don't have an electronic copy of the new character sheet by the start of game, you haven't leveled. Sorry, nope, no new spells for you and I hope you don't need that stat point or save bonus. </p><p></p><p>My game is bi-weekly. If I have time to prepare 8 hours of gaming material, you can update one dinky little character. </p><p></p><p></p><p></p><p>I get around that by asking for locations on a regular basis, especially when I have *nothing* planned. After a while it becomes common place and the players get used to it. I also repeat back all the locations because sometimes it makes sense for people to rearrange once they hear someone else's idea. "Ooh, I'll setup up *my* hammock too!" Unless contradicted after the repeat, there you are until you say otherwise. If we disagree and one of the other players at the table doesn't vouch for you and tell me "I heard them say it" then you are wherever I thought you were. </p><p></p><p>Once the group passes my internal spatial mapping limit (~10 characters) I use battlemats at all times. Once the party hits the road the minis are laid out in travel formation. When sleeping the watch rotation is cleared and the locations of bedrolls and picketed mounts. In "dungeons" the marching order is fixed and once the drek hits the fan I draw out the map around them. </p><p></p><p>After running a group of 14 I learned that the DM running roughshod over a player every now and then is far more acceptable to the overall game than letting one player run over everyone else all the time.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1379717, member: 9254"] My peeve is players who don't level their character until the game session. I'm to the point now that if I don't have an electronic copy of the new character sheet by the start of game, you haven't leveled. Sorry, nope, no new spells for you and I hope you don't need that stat point or save bonus. My game is bi-weekly. If I have time to prepare 8 hours of gaming material, you can update one dinky little character. I get around that by asking for locations on a regular basis, especially when I have *nothing* planned. After a while it becomes common place and the players get used to it. I also repeat back all the locations because sometimes it makes sense for people to rearrange once they hear someone else's idea. "Ooh, I'll setup up *my* hammock too!" Unless contradicted after the repeat, there you are until you say otherwise. If we disagree and one of the other players at the table doesn't vouch for you and tell me "I heard them say it" then you are wherever I thought you were. Once the group passes my internal spatial mapping limit (~10 characters) I use battlemats at all times. Once the party hits the road the minis are laid out in travel formation. When sleeping the watch rotation is cleared and the locations of bedrolls and picketed mounts. In "dungeons" the marching order is fixed and once the drek hits the fan I draw out the map around them. After running a group of 14 I learned that the DM running roughshod over a player every now and then is far more acceptable to the overall game than letting one player run over everyone else all the time. [/QUOTE]
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