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<blockquote data-quote="Fanog" data-source="post: 1381085" data-attributes="member: 10680"><p>Guys, relax... Everyone has their own style of play, please let's not tell other people what they "should" or "should not" do...</p><p></p><p>That said, reading this list came at an interesting time for me as a DM, close to a campaign ending and deciding how to proceed.</p><p></p><p>I dislike</p><p>... how much trouble it is to get all of my players together on a regular basis.</p><p>... when players aren't given the opportunity to play their characters as they'd like to do it.</p><p>... and am quite annoyed when in-character disagreements are taken personal and thuis ruin the afternoon for everyone.</p><p>... when players actually count out squares on the battle mat, and keep counting alternatives until they're reaching some kind of optimum.</p><p>... when players take very little effort to get into the mood of the adventure.</p><p>...when rules are still being discussed after I've told that it's right, or doesn't even matter.</p><p>... when the game is slowed because people don't know basic information, of haven't written if down anywhere.</p><p></p><p>That's pretty much it, I think.</p><p>Fanog</p></blockquote><p></p>
[QUOTE="Fanog, post: 1381085, member: 10680"] Guys, relax... Everyone has their own style of play, please let's not tell other people what they "should" or "should not" do... That said, reading this list came at an interesting time for me as a DM, close to a campaign ending and deciding how to proceed. I dislike ... how much trouble it is to get all of my players together on a regular basis. ... when players aren't given the opportunity to play their characters as they'd like to do it. ... and am quite annoyed when in-character disagreements are taken personal and thuis ruin the afternoon for everyone. ... when players actually count out squares on the battle mat, and keep counting alternatives until they're reaching some kind of optimum. ... when players take very little effort to get into the mood of the adventure. ...when rules are still being discussed after I've told that it's right, or doesn't even matter. ... when the game is slowed because people don't know basic information, of haven't written if down anywhere. That's pretty much it, I think. Fanog [/QUOTE]
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