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Things that annoy you as DM?
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<blockquote data-quote="humble minion" data-source="post: 1382954" data-attributes="member: 5948"><p>First and foremost: myself. When I forget a tiny detail, or invent one on the fly, that ends up scuppering a cool plotline or scene that I've been plotting for ages. When my improvised NPCs end up a bit too alike. When I don't pick what is the most obvious course of action for the PCs to take, and end up having to improvise my reactions.</p><p></p><p>On the player side of things: when players gleefully disregard genre (the Jedi who was planning to dispose of the bodies of a couple of guards in a rock crusher so nobody could tell they'd been killed with a lightsaber...). Constant off-topic talk (especially in combat, when a player is waiting for his turn!) is made worse when it means the jabbering player doesn't know what's been happening and his PC does something stupid as a result. </p><p></p><p>Argh. Venting here. Will shut up now.</p></blockquote><p></p>
[QUOTE="humble minion, post: 1382954, member: 5948"] First and foremost: myself. When I forget a tiny detail, or invent one on the fly, that ends up scuppering a cool plotline or scene that I've been plotting for ages. When my improvised NPCs end up a bit too alike. When I don't pick what is the most obvious course of action for the PCs to take, and end up having to improvise my reactions. On the player side of things: when players gleefully disregard genre (the Jedi who was planning to dispose of the bodies of a couple of guards in a rock crusher so nobody could tell they'd been killed with a lightsaber...). Constant off-topic talk (especially in combat, when a player is waiting for his turn!) is made worse when it means the jabbering player doesn't know what's been happening and his PC does something stupid as a result. Argh. Venting here. Will shut up now. [/QUOTE]
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