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General Tabletop Discussion
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Things that are Easy to change vs. things that are Hard to change
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<blockquote data-quote="Ruin Explorer" data-source="post: 4014537" data-attributes="member: 18"><p>I think the hardest thing to change, in practical terms, will actually be fluff-related. Rules-changes are rules-changes, and whilst some can cascade, they're usually straight-foward.</p><p></p><p>What is more of a pain, though, is changing fluff-stuff that's semi-built-in to the rules. I mean, if we have Golden Wyvern and Dragon's Tail Cut and a few dozen other highly dislikeable names scattered through the book, built into Powers, built in to Feats, maybe built into Spells (less likely to be annoying there, admittedly), and so on, and I want to change them, it's not going to hurt the mechanics at all, but it will hurt my brain.</p><p></p><p>I can't just go through the book and change the names, unless I want to ruin the thing with a ton of Tippex (do they still make that?). So I have to a create a list of all the names I've changed for my campaign, and put out that list to players (who may well have already memorized the PHB, knowing my players), and then I have to get them to use the "right" names and so on.</p><p></p><p>Impossible no? Hard? Probably not. Extremely annoying and likely to end up with people frequently using the "standard" term by accident? Yeah.</p><p></p><p>Of course, it remains to be seen how much would need to be changed. It might be almost nothing, in which case, yay.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4014537, member: 18"] I think the hardest thing to change, in practical terms, will actually be fluff-related. Rules-changes are rules-changes, and whilst some can cascade, they're usually straight-foward. What is more of a pain, though, is changing fluff-stuff that's semi-built-in to the rules. I mean, if we have Golden Wyvern and Dragon's Tail Cut and a few dozen other highly dislikeable names scattered through the book, built into Powers, built in to Feats, maybe built into Spells (less likely to be annoying there, admittedly), and so on, and I want to change them, it's not going to hurt the mechanics at all, but it will hurt my brain. I can't just go through the book and change the names, unless I want to ruin the thing with a ton of Tippex (do they still make that?). So I have to a create a list of all the names I've changed for my campaign, and put out that list to players (who may well have already memorized the PHB, knowing my players), and then I have to get them to use the "right" names and so on. Impossible no? Hard? Probably not. Extremely annoying and likely to end up with people frequently using the "standard" term by accident? Yeah. Of course, it remains to be seen how much would need to be changed. It might be almost nothing, in which case, yay. [/QUOTE]
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Things that are Easy to change vs. things that are Hard to change
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