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Thing's That Can Make a Role Play Go Bad
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<blockquote data-quote="maddman75" data-source="post: 1777869" data-attributes="member: 2673"><p>I'll grant the "I sum up what is going on" certainly has its place. But IMC saying 'I use my Diplomacy to talk to the Prince' doesn't fly. Talk to the prince. Tell him what you want to tell him. If you suck at convincing people of stuff but have a ton of skill points in social skills, then I'll take that into account. But you do have to try.</p><p></p><p>Of course I have this all predefined - Diplomacy and Bluff are passive skills. You don't say "I'm going to Bluff him", you just say your line of BS. If the crap gets too thick I'll make you roll Bluff. I use it just like I used Cha checks in AD&D, only now you can put points into it and get better at it.</p><p></p><p>Sense Motive on the other hand is an active skill. You have to tell me you're going to try and use it to get a feel for your opponent. It works rather well for me.</p></blockquote><p></p>
[QUOTE="maddman75, post: 1777869, member: 2673"] I'll grant the "I sum up what is going on" certainly has its place. But IMC saying 'I use my Diplomacy to talk to the Prince' doesn't fly. Talk to the prince. Tell him what you want to tell him. If you suck at convincing people of stuff but have a ton of skill points in social skills, then I'll take that into account. But you do have to try. Of course I have this all predefined - Diplomacy and Bluff are passive skills. You don't say "I'm going to Bluff him", you just say your line of BS. If the crap gets too thick I'll make you roll Bluff. I use it just like I used Cha checks in AD&D, only now you can put points into it and get better at it. Sense Motive on the other hand is an active skill. You have to tell me you're going to try and use it to get a feel for your opponent. It works rather well for me. [/QUOTE]
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