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Things that have bugged you since 1E
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<blockquote data-quote="nharwell" data-source="post: 1034392" data-attributes="member: 1099"><p>The double-duty role of hit points.</p><p></p><p>In D&D hit points try to simultaneously represent both physical toughness and the ability to avoid blows -- and they fail miserably, IMHO. D&D combat is sadly non-cinematic, really being little more than creatures pounding each other until one falls. Mutants and Masterminds shows that it is possible to have a D20 game that changes this. Heck, D20 Modern and Star Wars both keep hit points but manage to improve the system so that combat is more cinematic (and more "realistic" I suppose, if that matters) ...</p></blockquote><p></p>
[QUOTE="nharwell, post: 1034392, member: 1099"] The double-duty role of hit points. In D&D hit points try to simultaneously represent both physical toughness and the ability to avoid blows -- and they fail miserably, IMHO. D&D combat is sadly non-cinematic, really being little more than creatures pounding each other until one falls. Mutants and Masterminds shows that it is possible to have a D20 game that changes this. Heck, D20 Modern and Star Wars both keep hit points but manage to improve the system so that combat is more cinematic (and more "realistic" I suppose, if that matters) ... [/QUOTE]
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