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Things that have bugged you since 1E
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<blockquote data-quote="Desdichado" data-source="post: 1034425" data-attributes="member: 2205"><p>1) The way magic is handled bugs me, and always has. Feels too much like a game, not enough like a verissimilitudinous (!? is that a word) system. Also don't like how almost all classes have some kind of magical ability, be it supernatural abilities or limited spell progression (not counting the 4(!) fulltime spellcaster core classes.) Luckily there's other d20 stuff in print that I can graft in place of the standard magic.</p><p></p><p>2) Alignment. Very few players seem to "get it" and play alignment as a proscriptive instead of descriptive. Lots of bad experiences in my day.</p><p>"Why'd you do that?"</p><p>"'Coz I'm chaotic good; says so right here on my character sheet."</p><p>"Yeah, but only a moron would do that."</p><p>"Back off, dude, I'm <em>roleplaying</em>"</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>3) The subtle (and not so subtle) emphasis on the game on dungeons, treasure and XP. Sure, with the right players, you can divorce these from the game, but it's difficult with the wrong players (players that oddly enough play very well in other systems, but who "revert" when playing D&D.)</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1034425, member: 2205"] 1) The way magic is handled bugs me, and always has. Feels too much like a game, not enough like a verissimilitudinous (!? is that a word) system. Also don't like how almost all classes have some kind of magical ability, be it supernatural abilities or limited spell progression (not counting the 4(!) fulltime spellcaster core classes.) Luckily there's other d20 stuff in print that I can graft in place of the standard magic. 2) Alignment. Very few players seem to "get it" and play alignment as a proscriptive instead of descriptive. Lots of bad experiences in my day. "Why'd you do that?" "'Coz I'm chaotic good; says so right here on my character sheet." "Yeah, but only a moron would do that." "Back off, dude, I'm [i]roleplaying[/i]" :rolleyes: 3) The subtle (and not so subtle) emphasis on the game on dungeons, treasure and XP. Sure, with the right players, you can divorce these from the game, but it's difficult with the wrong players (players that oddly enough play very well in other systems, but who "revert" when playing D&D.) [/QUOTE]
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