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<blockquote data-quote="Amrynn Moonshadow" data-source="post: 1039401" data-attributes="member: 382"><p>wizard (aka mages) and specialist wizards . . .</p><p></p><p>you've got your plain jane wizard named 'Oe Yluj' (july 30 backwards, kinda...). old Oe can just about learn any type of spell, from necromancy to evocation. he's basically the 'jack of all trades' of arcane spells. and he should be! no weakness to other spells, and not great advantage either . . .</p><p></p><p></p><p>then there is his girlfriend, an illusionist, who has studied for years on the dynamics of light, perception, darkness, shadows and so forth. depending on the spells she prepares for any random day she's basically the same as her friend Mr. Yluj, but with one extra spell slot a day.</p><p></p><p>while they are out walking around the market place they bump into their mutual aquantance Xolaam Shazam, the powerful evoker with the firey temper. born in the land of the unmercyful desert, taught from a young age by the great fire elemental wizard (it was alot of tough love) can basically do whatever the illusionist can, but instead shoot out one extra 3rd level fireball a day.</p><p></p><p>dumb?</p><p></p><p>I think so. but wait . . . there's more . . . </p><p></p><p></p><p>the three decide to get something to drink and catch up. unfortunately for them Brad the Annoying diviner, who is going for the voyer prestige class was spying on them, and decides to meet up with them at the tavern uninvited. they just can't really tell him to shoo (though Xolaam would fire off his extra fireball, but as an evoker, the rest of his 3rd level spells are all dispell magic, you know, he only has to make sure his extra level spell is evocation, he doesn't want to be powerless) so they have a seat with him.</p><p></p><p>to make things worse the regular bartender was polymorphed into a bunny rabbit and the crazy and slightly bipolar Wanda the transmuter is basically making it hard for patrons of the tavern to enjoy themselves. but she's used up all her transmutation spells, and is now left to cast her non-transmutation spells (of which she casts just as good as the first guy O3 Yluj!)</p><p></p><p>I really don't think this is accurate. it's the way it's always been, but i'd like to see some slight changes.</p><p></p><p>diviner -- dude, it's your job to be mr. i'm on top of everything. basically whenever the big evil bad guy does something you are the one the party expect to say "i KNEW he would do that!". without stepping on the toes of the telepath of the psionics side of things (which i use in my game, not eveyone does though) the diviner should get to, you know, divine things. like at 5th level the ability to scry 3/day FOR FREE . . . but at very limited instances.</p><p></p><p>this is kinda similar to how i think the transmuter, who's written the book on the mechanics of magic, to be able to cast FIREBALL as a 3rd level spell, but completely change the ball into a COLDBALL or a FORCEBALL without increasing the spell slot level or without a feat to do so. (have the feat + (+1 caster level) {or whatever} for the non transmuters who try to keep up) after a certain level buddy can change the properties of the spell for the occasion (as a standard action fire a lighting bolt spell as normal, but it does the damage of 2 such spells at the same time, but he loses 2 spell slots of that level with the one casting)</p><p></p><p>evoker should be able to do lots of nasty damage, it's his job right? but at the expense to so much else.</p><p></p><p>conjurer, again, should be the best at conjuring, not some other guy who has the mystical and magical ability of casting "summon monster II" an EXTRA ONE TIME A DAY. (whoopee! you're a champ!)</p><p></p><p>why don't 10th level illusionists have the ability to turn themselves invisible for a certain duration once or twice a day, to have that turn into a similar effect of improved invisibility at 15th level? isn't that more, i don't know, special and unique --- something worthy of a specialist???</p><p></p><p>I think this would be really cool, facing off against a chronomancer (yes, not a real d20 class) lord who has 30 or so levels who can cast time stop with the mere wave of his hand?</p><p></p><p>or well, a least a necromancer who was better and more evil than some cleric?</p><p></p><p>i dunno . . . maybe this is a sacred cow or something.</p><p></p><p>i just want specialists to be 'special'. not just 'generalists +1 spell/lvl'</p><p></p><p>also i like the fr elves (height, etc), but why the extra sub-class? (wood elf and wild elves . . . ? oh im sorry, you just both got assimilated to green elves, just like its always been)</p></blockquote><p></p>
[QUOTE="Amrynn Moonshadow, post: 1039401, member: 382"] wizard (aka mages) and specialist wizards . . . you've got your plain jane wizard named 'Oe Yluj' (july 30 backwards, kinda...). old Oe can just about learn any type of spell, from necromancy to evocation. he's basically the 'jack of all trades' of arcane spells. and he should be! no weakness to other spells, and not great advantage either . . . then there is his girlfriend, an illusionist, who has studied for years on the dynamics of light, perception, darkness, shadows and so forth. depending on the spells she prepares for any random day she's basically the same as her friend Mr. Yluj, but with one extra spell slot a day. while they are out walking around the market place they bump into their mutual aquantance Xolaam Shazam, the powerful evoker with the firey temper. born in the land of the unmercyful desert, taught from a young age by the great fire elemental wizard (it was alot of tough love) can basically do whatever the illusionist can, but instead shoot out one extra 3rd level fireball a day. dumb? I think so. but wait . . . there's more . . . the three decide to get something to drink and catch up. unfortunately for them Brad the Annoying diviner, who is going for the voyer prestige class was spying on them, and decides to meet up with them at the tavern uninvited. they just can't really tell him to shoo (though Xolaam would fire off his extra fireball, but as an evoker, the rest of his 3rd level spells are all dispell magic, you know, he only has to make sure his extra level spell is evocation, he doesn't want to be powerless) so they have a seat with him. to make things worse the regular bartender was polymorphed into a bunny rabbit and the crazy and slightly bipolar Wanda the transmuter is basically making it hard for patrons of the tavern to enjoy themselves. but she's used up all her transmutation spells, and is now left to cast her non-transmutation spells (of which she casts just as good as the first guy O3 Yluj!) I really don't think this is accurate. it's the way it's always been, but i'd like to see some slight changes. diviner -- dude, it's your job to be mr. i'm on top of everything. basically whenever the big evil bad guy does something you are the one the party expect to say "i KNEW he would do that!". without stepping on the toes of the telepath of the psionics side of things (which i use in my game, not eveyone does though) the diviner should get to, you know, divine things. like at 5th level the ability to scry 3/day FOR FREE . . . but at very limited instances. this is kinda similar to how i think the transmuter, who's written the book on the mechanics of magic, to be able to cast FIREBALL as a 3rd level spell, but completely change the ball into a COLDBALL or a FORCEBALL without increasing the spell slot level or without a feat to do so. (have the feat + (+1 caster level) {or whatever} for the non transmuters who try to keep up) after a certain level buddy can change the properties of the spell for the occasion (as a standard action fire a lighting bolt spell as normal, but it does the damage of 2 such spells at the same time, but he loses 2 spell slots of that level with the one casting) evoker should be able to do lots of nasty damage, it's his job right? but at the expense to so much else. conjurer, again, should be the best at conjuring, not some other guy who has the mystical and magical ability of casting "summon monster II" an EXTRA ONE TIME A DAY. (whoopee! you're a champ!) why don't 10th level illusionists have the ability to turn themselves invisible for a certain duration once or twice a day, to have that turn into a similar effect of improved invisibility at 15th level? isn't that more, i don't know, special and unique --- something worthy of a specialist??? I think this would be really cool, facing off against a chronomancer (yes, not a real d20 class) lord who has 30 or so levels who can cast time stop with the mere wave of his hand? or well, a least a necromancer who was better and more evil than some cleric? i dunno . . . maybe this is a sacred cow or something. i just want specialists to be 'special'. not just 'generalists +1 spell/lvl' also i like the fr elves (height, etc), but why the extra sub-class? (wood elf and wild elves . . . ? oh im sorry, you just both got assimilated to green elves, just like its always been) [/QUOTE]
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