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Things that Irk Me about DnD (Somewhat long, kinda ranty)
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<blockquote data-quote="Thanee" data-source="post: 1570379" data-attributes="member: 478"><p>Has it ever been like this?</p><p></p><p>I know the old boxed set edition of D&D (not the very original, tho), AD&D 1st and 2nd and now D&D 3rd, but none seem to fit that description.</p><p></p><p></p><p></p><p>Heh. Yeah, I see where you are coming from, altho the biggest "problem" with D&D magic probably is the whole preparation stuff, which is rather weird, if you think about it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I don't have a problem with it, however, neither with the arcane/divine split. It's just two different methods to use magic, by study or by divine gift.</p><p></p><p></p><p></p><p>IMHO, they are (if psionics are excluded). Yes, they cannot heal, and yes, clerics do some things better, but still, all things considered, arcane magic beats divine magic hands down, except in a few very specific areas.</p><p></p><p></p><p></p><p>Yeah, the cleric is kinda weird as a class. It tries to be too much at once, so to say.</p><p></p><p>In another game I like a lot (Midgard, a german RPG system), there are Healers and White Magicians (those can't really heal, however) and Priests and they all have very distinct abilities and spell lists (using the same big spell list, but not everyone can learn everything from it).</p><p></p><p></p><p></p><p>Hmmm... can't really say, that I see the problem here.</p><p></p><p></p><p></p><p>Yeah, that's one really bad thing about high level D&D, where your character's magic items are often more defining than class abilities, skills, feats and whatnot.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1570379, member: 478"] Has it ever been like this? I know the old boxed set edition of D&D (not the very original, tho), AD&D 1st and 2nd and now D&D 3rd, but none seem to fit that description. Heh. Yeah, I see where you are coming from, altho the biggest "problem" with D&D magic probably is the whole preparation stuff, which is rather weird, if you think about it. ;) I don't have a problem with it, however, neither with the arcane/divine split. It's just two different methods to use magic, by study or by divine gift. IMHO, they are (if psionics are excluded). Yes, they cannot heal, and yes, clerics do some things better, but still, all things considered, arcane magic beats divine magic hands down, except in a few very specific areas. Yeah, the cleric is kinda weird as a class. It tries to be too much at once, so to say. In another game I like a lot (Midgard, a german RPG system), there are Healers and White Magicians (those can't really heal, however) and Priests and they all have very distinct abilities and spell lists (using the same big spell list, but not everyone can learn everything from it). Hmmm... can't really say, that I see the problem here. Yeah, that's one really bad thing about high level D&D, where your character's magic items are often more defining than class abilities, skills, feats and whatnot. Bye Thanee [/QUOTE]
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