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Things that Irk Me about DnD (Somewhat long, kinda ranty)
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<blockquote data-quote="WayneLigon" data-source="post: 1571776" data-attributes="member: 3649"><p>First, quantify 'faith', then come up with some hard and fast rules for it so there's no arguing about when someone goes up a level. A couple of systems have even tried this, but the rules for it were pretty dismal failures. Or, you can go the Ars Magica route (which actually has faith points) which is 'you gain in faith when you've convinced the GM you have'. See if that doesn't lead to some truly epic-level arguements when Player A's cleric is still 1rst when everyone else is ninth. </p><p> </p><p>In other words, asking about 'why not make class X advance in this manner while this other class advances in a totally different manner' just invites complete chaos. I've never seen a system designed to do it that works at all correctly or equitably. </p><p> </p><p>I've had GM's in the 1E days declare things like 'OK, mages get XP just for casting spells. That's what mages DO. Thieves get XP for finding traps and picking locks, clerics get XP for fighting undead and healing people, and fighters get XP for killing things'. Do you see how inequitable that is? And how everything depends on things out of the players control? That pretty much led to no-one playing a magic-user (which as it turns out later is pretty much what the GM wanted).</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 1571776, member: 3649"] First, quantify 'faith', then come up with some hard and fast rules for it so there's no arguing about when someone goes up a level. A couple of systems have even tried this, but the rules for it were pretty dismal failures. Or, you can go the Ars Magica route (which actually has faith points) which is 'you gain in faith when you've convinced the GM you have'. See if that doesn't lead to some truly epic-level arguements when Player A's cleric is still 1rst when everyone else is ninth. In other words, asking about 'why not make class X advance in this manner while this other class advances in a totally different manner' just invites complete chaos. I've never seen a system designed to do it that works at all correctly or equitably. I've had GM's in the 1E days declare things like 'OK, mages get XP just for casting spells. That's what mages DO. Thieves get XP for finding traps and picking locks, clerics get XP for fighting undead and healing people, and fighters get XP for killing things'. Do you see how inequitable that is? And how everything depends on things out of the players control? That pretty much led to no-one playing a magic-user (which as it turns out later is pretty much what the GM wanted). [/QUOTE]
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