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Things that Irk Me about DnD (Somewhat long, kinda ranty)
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<blockquote data-quote="DragonLancer" data-source="post: 1573349" data-attributes="member: 11868"><p>The fighter class encompasses a lot of different areas, and bards can be many things beside musicians. Bards can be lorekeepers, storytellers and so on…</p><p></p><p>But the cleric pure and simple represents a priest of the gods. The D&D game doesn’t allude to anything else, except perhaps tribal shaman and that could fall under druid or sorcerer better. Now, in the worlds of D&D I can’t see clerics not having some martial training, as they live in a world where monsters exist, and the intervention of deities is a tangible thing.</p><p></p><p></p><p></p><p>Actually, I did this back in the 2nd ed days. I ran a Dragonlance game just after 2nd edition game out, where we had a cleric of Solinari (god of Good magic), and I decided that the cleric could access arcane spells rather than divine. Although that worked fine then, I wouldn’t recommend it under 3.X as that would make the character unbalanced. </p><p></p><p>At the end of the day, there’s two options that I can see… Either (as DragonLance takes the issue in 3.5) wizards are essentially the priests of the gods of magic, or you just the priesthood of said gods be assistants and fellow scholars of mages. I’m sure others will be able to think other options but those two are the first that come to mind.</p><p></p><p></p><p></p><p></p><p></p><p>I’ve had players in my group who like playing druids, and have done so since 2nd edition. I myself have yet to play one, but the comments that my players have said (and I’ve heard numerous posts agreeing with this view on various message boards) is that they just don’t hold up to other classes.</p><p></p><p>In my last campaign, we had a druid played from beginning (1st) through to the end (18th), and no one was much impressed by the class. Even with shape-shifting it didn’t stand up that well in combats, and the spell lists need a few more useful spells at higher level.</p><p></p><p>And there isn’t a class that couldn’t do with the addition of time-travelling monkeys… <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="DragonLancer, post: 1573349, member: 11868"] The fighter class encompasses a lot of different areas, and bards can be many things beside musicians. Bards can be lorekeepers, storytellers and so on… But the cleric pure and simple represents a priest of the gods. The D&D game doesn’t allude to anything else, except perhaps tribal shaman and that could fall under druid or sorcerer better. Now, in the worlds of D&D I can’t see clerics not having some martial training, as they live in a world where monsters exist, and the intervention of deities is a tangible thing. Actually, I did this back in the 2nd ed days. I ran a Dragonlance game just after 2nd edition game out, where we had a cleric of Solinari (god of Good magic), and I decided that the cleric could access arcane spells rather than divine. Although that worked fine then, I wouldn’t recommend it under 3.X as that would make the character unbalanced. At the end of the day, there’s two options that I can see… Either (as DragonLance takes the issue in 3.5) wizards are essentially the priests of the gods of magic, or you just the priesthood of said gods be assistants and fellow scholars of mages. I’m sure others will be able to think other options but those two are the first that come to mind. I’ve had players in my group who like playing druids, and have done so since 2nd edition. I myself have yet to play one, but the comments that my players have said (and I’ve heard numerous posts agreeing with this view on various message boards) is that they just don’t hold up to other classes. In my last campaign, we had a druid played from beginning (1st) through to the end (18th), and no one was much impressed by the class. Even with shape-shifting it didn’t stand up that well in combats, and the spell lists need a few more useful spells at higher level. And there isn’t a class that couldn’t do with the addition of time-travelling monkeys… :p [/QUOTE]
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