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Things that just bother me when it comes to D&D.
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<blockquote data-quote="Sunseeker" data-source="post: 6069980"><p>I suppose it depends on how you frame your game, really. Not to mention, a great many of the "primordial creatures" of the universe which possess such massive power came into existence when the universe was young and there was relatively little competition for the vast power therein.</p><p></p><p>I know some games like to tell their "zero to hero" stories in months or a few years. Others take decades(and the players naturally all play elves!), sometimes centuries, all depending on how you structure your campaign. How a character goes from zero to deity in a few years vs how they go from zero to deity in a century or two just depending on your chosen form of storytelling. When evil is present in great numbers and a pressing force that must be dealt with NOW, it's reasonable to RP away the hows and whys of your character gaining great power in a short time-span. When evil is a slow, evasive force that seeps into the world over a long time, it's reasonable that your characters gain power over a long time.</p><p></p><p>Perhaps XP would seem more reasonable if we thought of it as the relative life-energy of those foes you defeat(this would of course, mean skill challenges and RP social stuff would give no XP), therefore, the more you kill, the greater your own power becomes...like Highlander. If that's too morose, there are certainly other ways to frame it.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6069980"] I suppose it depends on how you frame your game, really. Not to mention, a great many of the "primordial creatures" of the universe which possess such massive power came into existence when the universe was young and there was relatively little competition for the vast power therein. I know some games like to tell their "zero to hero" stories in months or a few years. Others take decades(and the players naturally all play elves!), sometimes centuries, all depending on how you structure your campaign. How a character goes from zero to deity in a few years vs how they go from zero to deity in a century or two just depending on your chosen form of storytelling. When evil is present in great numbers and a pressing force that must be dealt with NOW, it's reasonable to RP away the hows and whys of your character gaining great power in a short time-span. When evil is a slow, evasive force that seeps into the world over a long time, it's reasonable that your characters gain power over a long time. Perhaps XP would seem more reasonable if we thought of it as the relative life-energy of those foes you defeat(this would of course, mean skill challenges and RP social stuff would give no XP), therefore, the more you kill, the greater your own power becomes...like Highlander. If that's too morose, there are certainly other ways to frame it. [/QUOTE]
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