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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Things that just bother me when it comes to D&D.
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<blockquote data-quote="Li Shenron" data-source="post: 6070079" data-attributes="member: 1465"><p>It also irks me a lot. It's totally a campaign-setting dependent issue, but in general if I end up playing in such campaign, it feels incredibly lame to me. That's just a matter of taste of course.</p><p></p><p>You mention that it might be related to experience points, but rather than the xp-level system being the problem, I think the problem (to those for whom it is indeed a problem, of course...) is of a gaming style or even cultural nature.</p><p></p><p>To cut to the point: I think there's a lot of gaming group who have a very "flattened" view of the game. They want their 1st-level characters to be already heroes who do amazing stunts, have supernatural powers and and shoot spells at-will. If you start this high, there is less room for advancement afterwards except in strictly quantitative terms* (i.e. bigger numbers, bigger monsters) while the PCs keep doing the same thing over and over (kill monsters and take their stuff) and then by the time you're 20th-level you've run out of monsters to fight so you have to add some big-sounding labels to them, such as "archdevil", "demon lord" or "god". But in a sense, the song remains the same.</p><p></p><p>For my personal tastes, I prefer the game to change also qualitatively and transform into something somewhat different, and the nature of deities is part of this topic in the sense that I would like the game to require you to deal with them in a fundamentally different way compared to just big monsters, just like I want the game to require the PCs to deal differently with a king compared to how they deal with a servant, and not just give them different numbers.</p><p></p><p>edit:* I guess it could start high and still change qualitatively also, but at least IMXP gaming groups tend to like these 2 things together</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6070079, member: 1465"] It also irks me a lot. It's totally a campaign-setting dependent issue, but in general if I end up playing in such campaign, it feels incredibly lame to me. That's just a matter of taste of course. You mention that it might be related to experience points, but rather than the xp-level system being the problem, I think the problem (to those for whom it is indeed a problem, of course...) is of a gaming style or even cultural nature. To cut to the point: I think there's a lot of gaming group who have a very "flattened" view of the game. They want their 1st-level characters to be already heroes who do amazing stunts, have supernatural powers and and shoot spells at-will. If you start this high, there is less room for advancement afterwards except in strictly quantitative terms* (i.e. bigger numbers, bigger monsters) while the PCs keep doing the same thing over and over (kill monsters and take their stuff) and then by the time you're 20th-level you've run out of monsters to fight so you have to add some big-sounding labels to them, such as "archdevil", "demon lord" or "god". But in a sense, the song remains the same. For my personal tastes, I prefer the game to change also qualitatively and transform into something somewhat different, and the nature of deities is part of this topic in the sense that I would like the game to require you to deal with them in a fundamentally different way compared to just big monsters, just like I want the game to require the PCs to deal differently with a king compared to how they deal with a servant, and not just give them different numbers. edit:* I guess it could start high and still change qualitatively also, but at least IMXP gaming groups tend to like these 2 things together [/QUOTE]
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Community
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Things that just bother me when it comes to D&D.
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