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Things that just bother me when it comes to D&D.
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<blockquote data-quote="Elf Witch" data-source="post: 6071234" data-attributes="member: 9037"><p>The courtier class in Rokugan is a favorite to use to make a PC with a noble background take two levels and it gives enough goodies to support playing a noble. I combined two level of it with the rest fighter and made this awesome knight royal retired centurion of the Emperor forces. I have used the honor system and my one elven culture is based completely on Rokugan.</p><p></p><p>That is what balances it in my opinion a fighter still only gets two so he really does not step on the rogue's toes. I understood the idea behind cross class skills but they are imo limiting why can't a fighter be just as good at appraising jewels as a rogue or just as good at diplomacy as a bard. Yes it requires players not to be dicks and step on other players toes but that is how it should be anyway you should not need rules for that. I do believe in some niche protection but I don't think skills was the way to do it.</p><p></p><p>I have found that some players get pissy over it they are feel the DM is cheating or screwing them over if they don't follow the guidelines of commoners, city guard. Personally I think it is piss poor role playing to metagame levels. Players should not base their decisions on perceived levels. For example mouthing off to the King just because you think that you are higher level than everyone in the room. Treating the city guards like dirt because you think you are a higher level. </p><p></p><p>I have often found in some games that I play in that after a certain level some players become drunk with power and suddenly their entire way of playing changes. Before they played good characters who treated the king with respect and had respect for the city guard and the merchants. And then they start realizing that hey they are higher level in power and suddenly start behaving in a rather unlawful often times evil way. Now it is different if the player makes this decision based on a role playing reason but often when asked why they are doing it they will trout out the metagame of well there is nothing they can do now to my PC. And a lot of DMs allow this behavior by not putting real consequences in the game world for it.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6071234, member: 9037"] The courtier class in Rokugan is a favorite to use to make a PC with a noble background take two levels and it gives enough goodies to support playing a noble. I combined two level of it with the rest fighter and made this awesome knight royal retired centurion of the Emperor forces. I have used the honor system and my one elven culture is based completely on Rokugan. That is what balances it in my opinion a fighter still only gets two so he really does not step on the rogue's toes. I understood the idea behind cross class skills but they are imo limiting why can't a fighter be just as good at appraising jewels as a rogue or just as good at diplomacy as a bard. Yes it requires players not to be dicks and step on other players toes but that is how it should be anyway you should not need rules for that. I do believe in some niche protection but I don't think skills was the way to do it. I have found that some players get pissy over it they are feel the DM is cheating or screwing them over if they don't follow the guidelines of commoners, city guard. Personally I think it is piss poor role playing to metagame levels. Players should not base their decisions on perceived levels. For example mouthing off to the King just because you think that you are higher level than everyone in the room. Treating the city guards like dirt because you think you are a higher level. I have often found in some games that I play in that after a certain level some players become drunk with power and suddenly their entire way of playing changes. Before they played good characters who treated the king with respect and had respect for the city guard and the merchants. And then they start realizing that hey they are higher level in power and suddenly start behaving in a rather unlawful often times evil way. Now it is different if the player makes this decision based on a role playing reason but often when asked why they are doing it they will trout out the metagame of well there is nothing they can do now to my PC. And a lot of DMs allow this behavior by not putting real consequences in the game world for it. [/QUOTE]
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