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*Pathfinder & Starfinder
Things that just bother me when it comes to D&D.
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<blockquote data-quote="Argyle King" data-source="post: 6071531" data-attributes="member: 58416"><p>Not all adventures are underground or in mazes. As for the weird monsters? The D&D world presents a lot of them as being pretty common in the world; it seems strange to me that a man-at-arms in that same world would have no idea at all about how to combat one. </p><p></p><p>I do agree with the basic underlying idea that being trained in being a town guard doesn't have a lot of overlap with dungeon crawling and adventuring. Those would be different skill sets, and I agree with that. However, when you have a guard capable of taking what is very obviously far more damage (by virtue of how HP scales with level) and dishing out what is very obviously far more damage (by virtue of how some powers and feats scale with level,) it seems unusual for a king/mayor/whatever to pay large sums of money (far more than what he pays his guards) to people (PCs) who -even considering their unique dungeon crawling training- aren't anywhere near the proficiency of the NPCs around him.</p><p></p><p>On the other hand, if going with the idea that NPCs have no stats and are simply killed because they aren't important unless tied to the story, that creates a few issues when considering PCs who may not necessarily be good of heart. It's worth mentioning that I do somewhat agree with the approach of not fleshing out every NPC; faceless town guard #4 doesn't need a character sheet. That being said, I've been in games where the less-than-pure-of-heart PCs had a tendency to impose their will upon the world via force because they learned that the rest of the world was weak in comparison to what they could do. This feeds into the original post about PCs slaying Gods; I recall a lot of encounters with famous D&D villains being something of a let down during the first few 4E campaigns I played to 30 in. </p><p></p><p>Like I said, I do my best not to think about it. I can usually ignore it if I don't look too hard. It's most jarring to me when the fiction of the game doesn't match up with how the game works mechanically.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6071531, member: 58416"] Not all adventures are underground or in mazes. As for the weird monsters? The D&D world presents a lot of them as being pretty common in the world; it seems strange to me that a man-at-arms in that same world would have no idea at all about how to combat one. I do agree with the basic underlying idea that being trained in being a town guard doesn't have a lot of overlap with dungeon crawling and adventuring. Those would be different skill sets, and I agree with that. However, when you have a guard capable of taking what is very obviously far more damage (by virtue of how HP scales with level) and dishing out what is very obviously far more damage (by virtue of how some powers and feats scale with level,) it seems unusual for a king/mayor/whatever to pay large sums of money (far more than what he pays his guards) to people (PCs) who -even considering their unique dungeon crawling training- aren't anywhere near the proficiency of the NPCs around him. On the other hand, if going with the idea that NPCs have no stats and are simply killed because they aren't important unless tied to the story, that creates a few issues when considering PCs who may not necessarily be good of heart. It's worth mentioning that I do somewhat agree with the approach of not fleshing out every NPC; faceless town guard #4 doesn't need a character sheet. That being said, I've been in games where the less-than-pure-of-heart PCs had a tendency to impose their will upon the world via force because they learned that the rest of the world was weak in comparison to what they could do. This feeds into the original post about PCs slaying Gods; I recall a lot of encounters with famous D&D villains being something of a let down during the first few 4E campaigns I played to 30 in. Like I said, I do my best not to think about it. I can usually ignore it if I don't look too hard. It's most jarring to me when the fiction of the game doesn't match up with how the game works mechanically. [/QUOTE]
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