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Things that just bother me when it comes to D&D.
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<blockquote data-quote="Elf Witch" data-source="post: 6072160" data-attributes="member: 9037"><p>I understand what you are saying but I simply don't agree that this is model well with the way skills are handled in 3.0/3.5. </p><p></p><p>Take a non knowledge skill like intimidate why is a rogue more scary then a say a cleric of Hextra or worse say a cleric of Vecna the rogue is also more scary than a paladin or a wizard who could turn you into a kobold, bring down a meteor shower on your head or has the power to wish something bad on you. I don't know about you but I find Gandalf a lot more intimidating then Bilbo. </p><p></p><p>I understand the point of cross class skills as a way of saying that wizards study more so they get all knowledge skills as class skills even if they choose not to take them. But again is not make sense why would a wizard necessarily be better at dungeons than a sorcerer. </p><p></p><p>Which also begs the issue of if wizards get all these class skills because they study more why do sorcerers get a d4 hit die and the same weapon proficiency as wizards. What are they doing with their time since they don't have to study like wizards do? In 3.0 they were the only class that did not have one class skill based on their prime attribute. And in 3.5 they have become just great liars and have bluff as a class skill. </p><p></p><p>Like I said I don't like how skills are handled at all they are way to gamest in approach. Like I said they do nothing to encourage any background development and for a lot of characters they don't allow much customization. For example for the most part when I play a fighter I just dump all my skill ranks in swim. The rest seem pointless what good is climb especially if you go the heavy armor route and how often does it come up in game.The same with jump. Now if if roll really good and can have a decent charisma then I put all my ranks in intimidate. And it is not like you end up being the best fighter if the party also has a cleric or a paladin in the party. </p><p></p><p>The only fighter I actually really enjoyed playing was one that came into the game at 10 level I rolled very well what would be a 46 point buy. The only low stat I had was a 12 and I placed that in wisdom. I took two levels of courtier from Rokugan which gave me a nice bonuses on social skills, took a feat from Kalamar that allowed me to turn X amount of cross class into class skills based on intelligence since I had a +4 I took diplomacy, sense motive, bluff, and gather information. She was great in a fight though the paladin was usually better but she was the spy of the party the paladin may have been the face but she was the one finding out the information and doing all the back ground things the paladin didn't know about. I don't think I could create her under a normal 32 point buy using skills by the raw the way I did. And that was when I started going this is not great you should not have to roll so high to have a character concept of a warrior who is from an educated and royal background.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6072160, member: 9037"] I understand what you are saying but I simply don't agree that this is model well with the way skills are handled in 3.0/3.5. Take a non knowledge skill like intimidate why is a rogue more scary then a say a cleric of Hextra or worse say a cleric of Vecna the rogue is also more scary than a paladin or a wizard who could turn you into a kobold, bring down a meteor shower on your head or has the power to wish something bad on you. I don't know about you but I find Gandalf a lot more intimidating then Bilbo. I understand the point of cross class skills as a way of saying that wizards study more so they get all knowledge skills as class skills even if they choose not to take them. But again is not make sense why would a wizard necessarily be better at dungeons than a sorcerer. Which also begs the issue of if wizards get all these class skills because they study more why do sorcerers get a d4 hit die and the same weapon proficiency as wizards. What are they doing with their time since they don't have to study like wizards do? In 3.0 they were the only class that did not have one class skill based on their prime attribute. And in 3.5 they have become just great liars and have bluff as a class skill. Like I said I don't like how skills are handled at all they are way to gamest in approach. Like I said they do nothing to encourage any background development and for a lot of characters they don't allow much customization. For example for the most part when I play a fighter I just dump all my skill ranks in swim. The rest seem pointless what good is climb especially if you go the heavy armor route and how often does it come up in game.The same with jump. Now if if roll really good and can have a decent charisma then I put all my ranks in intimidate. And it is not like you end up being the best fighter if the party also has a cleric or a paladin in the party. The only fighter I actually really enjoyed playing was one that came into the game at 10 level I rolled very well what would be a 46 point buy. The only low stat I had was a 12 and I placed that in wisdom. I took two levels of courtier from Rokugan which gave me a nice bonuses on social skills, took a feat from Kalamar that allowed me to turn X amount of cross class into class skills based on intelligence since I had a +4 I took diplomacy, sense motive, bluff, and gather information. She was great in a fight though the paladin was usually better but she was the spy of the party the paladin may have been the face but she was the one finding out the information and doing all the back ground things the paladin didn't know about. I don't think I could create her under a normal 32 point buy using skills by the raw the way I did. And that was when I started going this is not great you should not have to roll so high to have a character concept of a warrior who is from an educated and royal background. [/QUOTE]
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