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General Tabletop Discussion
*Pathfinder & Starfinder
Things that just bother me when it comes to D&D.
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<blockquote data-quote="Elf Witch" data-source="post: 6072639" data-attributes="member: 9037"><p>I remember reading Skip Williams saying way back in 2002 that they were done for niche protection other wise the rogue would be screwed over by other classes in skills like spot, listen, search and other important skills. So if that is not true then there is no real reason to bundle them the way they are. </p><p></p><p>They don't have to be an artifact of the class system Pathfinder is a class system and they don't do it like DnD. </p><p></p><p>BTW my assertion is not that all players who play rogues have intimidation but that it is unfair to penalize a player who designs a character concept that makes sense to have it or any other skill and the classes that get that skill can take it and be better at it with no background at all just because it is a class skill. It is the gamest approach to skills that I don't like. Skills should be based on backgrounds and what the players have the characters actually doing not based on class. This thread is about things that bother me when it comes to DnD and this is a big one. </p><p></p><p>Skills seem to be something that a lot of people seem to be unhappy with judging from how many houserules I have encountered over the years and how many threads I have read here since I joined. Some people think there are to many some to few some dislike how powerful a few get with very little cost. </p><p></p><p>I have several issue with skills besides the whole class cross class thing I also think they get to the point that failure becomes almost impossible which is why for years we have been playing with the roll a one on a skill check it is a -10 roll a twenty it adds a +10.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6072639, member: 9037"] I remember reading Skip Williams saying way back in 2002 that they were done for niche protection other wise the rogue would be screwed over by other classes in skills like spot, listen, search and other important skills. So if that is not true then there is no real reason to bundle them the way they are. They don't have to be an artifact of the class system Pathfinder is a class system and they don't do it like DnD. BTW my assertion is not that all players who play rogues have intimidation but that it is unfair to penalize a player who designs a character concept that makes sense to have it or any other skill and the classes that get that skill can take it and be better at it with no background at all just because it is a class skill. It is the gamest approach to skills that I don't like. Skills should be based on backgrounds and what the players have the characters actually doing not based on class. This thread is about things that bother me when it comes to DnD and this is a big one. Skills seem to be something that a lot of people seem to be unhappy with judging from how many houserules I have encountered over the years and how many threads I have read here since I joined. Some people think there are to many some to few some dislike how powerful a few get with very little cost. I have several issue with skills besides the whole class cross class thing I also think they get to the point that failure becomes almost impossible which is why for years we have been playing with the roll a one on a skill check it is a -10 roll a twenty it adds a +10. [/QUOTE]
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Community
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Things that just bother me when it comes to D&D.
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