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General Tabletop Discussion
*Pathfinder & Starfinder
Things that just bother me when it comes to D&D.
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<blockquote data-quote="Elf Witch" data-source="post: 6072886" data-attributes="member: 9037"><p>It does not matter unless you care about niche protection which I do to a certain extent not as much as some others do. I do think the major abilities of the class should be some what protected. I am just saying that I have heard many people including game designers use the class skill system as a form of niche protection. I have found that opening it up has not caused any kind of issues like that, that keeping the limits of how many skill points you get controls it. </p><p></p><p> I guess that is another yucky thing about the way some game designers look at it archetypes that I don't like. I do think that showing a basic archetype is not a bad idea but when it is done like it is in DnD I think it hinders creativity. I guess it comes down do you want a simple very little thought character creation which by necessarily means limited choices or do you want to truly be able to customize your character which adds time to character creation and complexity. </p><p></p><p>Personally as you can tell I prefer a more choice even if it means more complexity in the game.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6072886, member: 9037"] It does not matter unless you care about niche protection which I do to a certain extent not as much as some others do. I do think the major abilities of the class should be some what protected. I am just saying that I have heard many people including game designers use the class skill system as a form of niche protection. I have found that opening it up has not caused any kind of issues like that, that keeping the limits of how many skill points you get controls it. I guess that is another yucky thing about the way some game designers look at it archetypes that I don't like. I do think that showing a basic archetype is not a bad idea but when it is done like it is in DnD I think it hinders creativity. I guess it comes down do you want a simple very little thought character creation which by necessarily means limited choices or do you want to truly be able to customize your character which adds time to character creation and complexity. Personally as you can tell I prefer a more choice even if it means more complexity in the game. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Things that just bother me when it comes to D&D.
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