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Things That Make a DM Say "Whoa?!?!"
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<blockquote data-quote="kerbarian" data-source="post: 6360983" data-attributes="member: 40393"><p>At 3rd level, a chain-pact Warlock with Voice of the Chain Master becomes the (almost) perfect scout. Her familiar can be flying and invisible, and she can telepathically communicate with it and see through its senses at any distance and for an unlimited time. If it gets caught, no big deal -- just re-summon it.</p><p></p><p>It could steal or plant small objects, and she can also speak through it. Have a quest to find the old sage in the tower, deep in the haunted forest? Just have your invisible familiar spend a day flying there and then chat up the sage while the party hangs out in a tavern.</p><p></p><p>An Imp can even take on many low-level threats by itself (due to chain pact, it can attack via the Warlock using her action), with no combat risk to the characters.</p></blockquote><p></p>
[QUOTE="kerbarian, post: 6360983, member: 40393"] At 3rd level, a chain-pact Warlock with Voice of the Chain Master becomes the (almost) perfect scout. Her familiar can be flying and invisible, and she can telepathically communicate with it and see through its senses at any distance and for an unlimited time. If it gets caught, no big deal -- just re-summon it. It could steal or plant small objects, and she can also speak through it. Have a quest to find the old sage in the tower, deep in the haunted forest? Just have your invisible familiar spend a day flying there and then chat up the sage while the party hangs out in a tavern. An Imp can even take on many low-level threats by itself (due to chain pact, it can attack via the Warlock using her action), with no combat risk to the characters. [/QUOTE]
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