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<blockquote data-quote="Imaculata" data-source="post: 6891444" data-attributes="member: 6801286"><p>Lava has always been unrealistic, both in games and movies. If you drop into a pit of lava, you wouldn't be totally immersed on it. Because you are still falling on top of molten rock, which is more dense than your body. So rather than a big splash and being totally immersed on it, you should simply take falling damage along with the insane heat, and your body would lie on top of the the lava and instantly turn to ashes. </p><p></p><p>The impact and temperature difference could however cause some of the lava to splash up, as your weight breaches the surface. So it's kind of like falling on top of a really hot stone grill, and then a big splash of lava. Players that are above a lava pit would also have to deal with a lack of oxygen most likely, along with the deadly heat.</p><p></p><p></p><p></p><p>If hit points are abstract, shouldn't armor then increase your hit points? A problem also arises with damage types. For example, what if you are struck by a sword that deals electrical damage, while wearing full plate? The full plate should block the damage from the sword, yet the electricity damage should logically still hit you. And the game rules also make no difference between blunt and sharp weapons against armor. Most of the weapons in D&D just do damage. But obviously these different weapons existed for a good reason.</p><p></p><p>Plus a knight in armor would also be wearing padding underneath his armor, such as a gambeson, which would severely limit how much damage he takes, and keep him rather cool. And what about falling damage while wearing heavy armor?</p><p></p><p>Oh, and lets not forget that there is no such thing as studded leather armor.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6891444, member: 6801286"] Lava has always been unrealistic, both in games and movies. If you drop into a pit of lava, you wouldn't be totally immersed on it. Because you are still falling on top of molten rock, which is more dense than your body. So rather than a big splash and being totally immersed on it, you should simply take falling damage along with the insane heat, and your body would lie on top of the the lava and instantly turn to ashes. The impact and temperature difference could however cause some of the lava to splash up, as your weight breaches the surface. So it's kind of like falling on top of a really hot stone grill, and then a big splash of lava. Players that are above a lava pit would also have to deal with a lack of oxygen most likely, along with the deadly heat. If hit points are abstract, shouldn't armor then increase your hit points? A problem also arises with damage types. For example, what if you are struck by a sword that deals electrical damage, while wearing full plate? The full plate should block the damage from the sword, yet the electricity damage should logically still hit you. And the game rules also make no difference between blunt and sharp weapons against armor. Most of the weapons in D&D just do damage. But obviously these different weapons existed for a good reason. Plus a knight in armor would also be wearing padding underneath his armor, such as a gambeson, which would severely limit how much damage he takes, and keep him rather cool. And what about falling damage while wearing heavy armor? Oh, and lets not forget that there is no such thing as studded leather armor. [/QUOTE]
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