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General Tabletop Discussion
*Dungeons & Dragons
Things that make you go Hmmm, Starter Set **spoilers**
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<blockquote data-quote="BryonD" data-source="post: 6339640" data-attributes="member: 957"><p>Keep in mind that as a "starter" set there is some a presumption that everyone is new to the system and a fair number of players are new altogether.</p><p>I think this is by design so that an example of how passive perception works is easily provided, followed by an example of why it can't be always relied upon.</p><p></p><p> I dunno. It does seem counter-intuitive from the "starter" perspective. But a poor perception rogue could still be a fun character. There is no absolute obligation. Though, again, yeah it seems your default example would/should agree with what would be the overwhelming tendency.</p><p></p><p> Heh, from my perspective I thought it was an insane amount of healing given that they heal 100% every night. But, again, they may simply be overcompensating here. They want new groups to "win" and be happy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Was 23 items per 20 levels for a party or per player? I didn't see the note.</p><p>IMO the *find the magic item* moment is central to the D&D experience and it needs to happen often. The issue cited for other versions of the game is partly the glut of items but moreso the reality that magic items end up becoming more important than the character in some ways. If the items are less impactful then the main issue is resolved.</p></blockquote><p></p>
[QUOTE="BryonD, post: 6339640, member: 957"] Keep in mind that as a "starter" set there is some a presumption that everyone is new to the system and a fair number of players are new altogether. I think this is by design so that an example of how passive perception works is easily provided, followed by an example of why it can't be always relied upon. I dunno. It does seem counter-intuitive from the "starter" perspective. But a poor perception rogue could still be a fun character. There is no absolute obligation. Though, again, yeah it seems your default example would/should agree with what would be the overwhelming tendency. Heh, from my perspective I thought it was an insane amount of healing given that they heal 100% every night. But, again, they may simply be overcompensating here. They want new groups to "win" and be happy. :) Was 23 items per 20 levels for a party or per player? I didn't see the note. IMO the *find the magic item* moment is central to the D&D experience and it needs to happen often. The issue cited for other versions of the game is partly the glut of items but moreso the reality that magic items end up becoming more important than the character in some ways. If the items are less impactful then the main issue is resolved. [/QUOTE]
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Things that make you go Hmmm, Starter Set **spoilers**
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