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Things that make you go Hmmm, Starter Set **spoilers**
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<blockquote data-quote="KarinsDad" data-source="post: 6339644" data-attributes="member: 2011"><p>I think you missed the point. The passive check only occurs if the PCs are actively searching. It does not happen if they are not actively searching. What kind of passive check is that? It teaches the DM the wrong way to use passive checks.</p><p></p><p></p><p></p><p>Per party, even if the party size changes. Same number regardless of party size (which is also dumb).</p><p></p><p></p><p></p><p>7) As far as I can tell, using a Healing Potion in combat is almost always a sub-optimal choice. It appears to use the "Use an Object" action which means that the PC heals up for ~7 as an action and the enemy has a good chance of hitting him for 4 to 10 (NPC dependent) in return. One use of it in combat would be if a PC had a melee NPC in his face, he drinks the potion to give himself a hit point buffer, and then he moves away and provokes an attack. The slim advantage of this over just using Disengage would be that if the foe misses, the PC has moved away AND is healed a bit.</p><p></p><p>WotC hands out a boatload of healing potions and their use in combat is limited. Using up an action to heal yourself would usually only be beneficial if your PC were not being attacked. But if your PC is not being attacked, it's usually a better idea to help out your team by attacking yourself.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6339644, member: 2011"] I think you missed the point. The passive check only occurs if the PCs are actively searching. It does not happen if they are not actively searching. What kind of passive check is that? It teaches the DM the wrong way to use passive checks. Per party, even if the party size changes. Same number regardless of party size (which is also dumb). 7) As far as I can tell, using a Healing Potion in combat is almost always a sub-optimal choice. It appears to use the "Use an Object" action which means that the PC heals up for ~7 as an action and the enemy has a good chance of hitting him for 4 to 10 (NPC dependent) in return. One use of it in combat would be if a PC had a melee NPC in his face, he drinks the potion to give himself a hit point buffer, and then he moves away and provokes an attack. The slim advantage of this over just using Disengage would be that if the foe misses, the PC has moved away AND is healed a bit. WotC hands out a boatload of healing potions and their use in combat is limited. Using up an action to heal yourself would usually only be beneficial if your PC were not being attacked. But if your PC is not being attacked, it's usually a better idea to help out your team by attacking yourself. [/QUOTE]
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Things that make you go Hmmm, Starter Set **spoilers**
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