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*Dungeons & Dragons
Things that make you go Hmmm, Starter Set **spoilers**
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<blockquote data-quote="KarinsDad" data-source="post: 6339654" data-attributes="member: 2011"><p>Precisely. Adventurers are typically assumed to be alert and prepared. They are not assumed to be walking down the street looking at their navels.</p><p></p><p>Basic Rules: "Use the passive Wisdom (Perception) scores of the characters to determine whether anyone in the group notices a hidden threat." (page 65)</p><p></p><p>And: "Characters who turn their attention to other tasks as the group travels are not focused on watching for danger. These characters don’t contribute their passive Wisdom (Perception) scores to the group’s chance of noticing hidden threats."</p><p></p><p>The examples given are navigating, drawing a map, tracking, and foraging.</p><p></p><p>The PCs are typically not doing any of these in this scenario. They are following a trail. They are not doing other tasks. They are expecting trouble. They should get passive perception if a threat comes up. That is when passive perception is supposed to be used. The threat is there, so the DM determines if anyone notices it without rolling dice and WITHOUT waiting for the players to declare that they are searching.</p><p></p><p>In the Starter Set, the passive wisdom/perception rule is being used AFTER the players declare they are searching which is backwards. The Starter Set assumes that the PCs are not being alert unless the players declare that they are being alert.</p><p></p><p></p><p></p><p>If you survive combat. There are few "help me survive combat" heals in the game so far. Healing potions take an action as do spells at the moment. If someone is healing, then they are not attacking. If there are 5 NPCs and 5 PCs and 1 of the PCs is healing himself or another PC, then there are 5 attacking NPCs and 4 attacking PCs that round. Action economy at that point is in favor of the NPCs. The other factor is that the heal tends to be less potent than the attacks (with the exception of low level NPC foes). This changes a bit at higher level, but to maintain that status quo, the PC healer has to be using his highest level spells in order to offset the greater damage of higher level foes.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6339654, member: 2011"] Precisely. Adventurers are typically assumed to be alert and prepared. They are not assumed to be walking down the street looking at their navels. Basic Rules: "Use the passive Wisdom (Perception) scores of the characters to determine whether anyone in the group notices a hidden threat." (page 65) And: "Characters who turn their attention to other tasks as the group travels are not focused on watching for danger. These characters don’t contribute their passive Wisdom (Perception) scores to the group’s chance of noticing hidden threats." The examples given are navigating, drawing a map, tracking, and foraging. The PCs are typically not doing any of these in this scenario. They are following a trail. They are not doing other tasks. They are expecting trouble. They should get passive perception if a threat comes up. That is when passive perception is supposed to be used. The threat is there, so the DM determines if anyone notices it without rolling dice and WITHOUT waiting for the players to declare that they are searching. In the Starter Set, the passive wisdom/perception rule is being used AFTER the players declare they are searching which is backwards. The Starter Set assumes that the PCs are not being alert unless the players declare that they are being alert. If you survive combat. There are few "help me survive combat" heals in the game so far. Healing potions take an action as do spells at the moment. If someone is healing, then they are not attacking. If there are 5 NPCs and 5 PCs and 1 of the PCs is healing himself or another PC, then there are 5 attacking NPCs and 4 attacking PCs that round. Action economy at that point is in favor of the NPCs. The other factor is that the heal tends to be less potent than the attacks (with the exception of low level NPC foes). This changes a bit at higher level, but to maintain that status quo, the PC healer has to be using his highest level spells in order to offset the greater damage of higher level foes. [/QUOTE]
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