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*Dungeons & Dragons
Things that make you go Hmmm, Starter Set **spoilers**
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<blockquote data-quote="KarinsDad" data-source="post: 6339684" data-attributes="member: 2011"><p>Yes, but they get their magic item (5 of them) in the last dozen rooms. For a group of PCs that you yourself said would rarely be continued.</p><p></p><p>Isn't it special? I got something to use in the last few fights.</p><p></p><p>3 of the items are found in the second to the last fight and the last fight. 3 out of 7.</p><p></p><p>Color me unimpressed.</p><p></p><p></p><p></p><p>See my quote above. I am not assuming they will continue, I am confused why stuff is handed out at the end because I assume that they will not typically continue.</p><p></p><p>The fun of gaining magic items is in the ability to use them. Not for them to be acquired with a half hour left in the entire set of gaming sessions. IMO. YMMV, but I find it odd.</p><p></p><p></p><p></p><p>It's not a hard and fast benchmark. It's the default. And yes, I think it's kind of dumb. 6 permanent items per PC (for 4 PCs) over 20 levels, only 3 of which can be attuned to the PC. Seems a bit odd. 1 ring, 1 weapon, 1 armor, 1 shield, 1 set of boots, and miscellaneous, but only after you adventure for 20 levels.</p><p></p><p><a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/4wand/20140122" target="_blank">http://www.wizards.com/dnd/Article.aspx?x=dnd/4wand/20140122</a></p><p></p><p>I do not think that it should be 4 items per level like 4E, but 1 item per level seems a bit light as a default.</p><p></p><p>Players LOVE finding magic items. Why be so stingy? If a group only plays about 80% of this module (before starting with the Dragon books), then they might find 2 items. Not impressive.</p><p></p><p></p><p></p><p>I am not making that assumption either. I was wondering if the rate was higher, but that the default guideline was discussing the magic items kept by level 20 as opposed to all of them found over the adventuring careers (which makes a lot more sense IMO).</p><p></p><p>As for the +1 breastplate, sure, give it to a PC eventually. But the starter set ignores the cost associated with that breastplate and just hands it out. I prefer games were the players strive for the real coveted objects. For example, a player saves up a ton of money to either buy a non-magical breastplate, or goes on a quest to find the +1 breastplate.</p><p></p><p>Handing out a +1 breastplate either increases a PC's AC by 2 (above a Chain shirt), or it increases the AC by 1 and removes the disadvantage for Stealth (above Scale mail).</p><p></p><p>Either way, for a game system stingy with magic items, a 2 AC boost for a stealthy PC is a really big dot deal and I was just surprised to see it. Not a deal breaker issue, just something odd. YMMV.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6339684, member: 2011"] Yes, but they get their magic item (5 of them) in the last dozen rooms. For a group of PCs that you yourself said would rarely be continued. Isn't it special? I got something to use in the last few fights. 3 of the items are found in the second to the last fight and the last fight. 3 out of 7. Color me unimpressed. See my quote above. I am not assuming they will continue, I am confused why stuff is handed out at the end because I assume that they will not typically continue. The fun of gaining magic items is in the ability to use them. Not for them to be acquired with a half hour left in the entire set of gaming sessions. IMO. YMMV, but I find it odd. It's not a hard and fast benchmark. It's the default. And yes, I think it's kind of dumb. 6 permanent items per PC (for 4 PCs) over 20 levels, only 3 of which can be attuned to the PC. Seems a bit odd. 1 ring, 1 weapon, 1 armor, 1 shield, 1 set of boots, and miscellaneous, but only after you adventure for 20 levels. [url]http://www.wizards.com/dnd/Article.aspx?x=dnd/4wand/20140122[/url] I do not think that it should be 4 items per level like 4E, but 1 item per level seems a bit light as a default. Players LOVE finding magic items. Why be so stingy? If a group only plays about 80% of this module (before starting with the Dragon books), then they might find 2 items. Not impressive. I am not making that assumption either. I was wondering if the rate was higher, but that the default guideline was discussing the magic items kept by level 20 as opposed to all of them found over the adventuring careers (which makes a lot more sense IMO). As for the +1 breastplate, sure, give it to a PC eventually. But the starter set ignores the cost associated with that breastplate and just hands it out. I prefer games were the players strive for the real coveted objects. For example, a player saves up a ton of money to either buy a non-magical breastplate, or goes on a quest to find the +1 breastplate. Handing out a +1 breastplate either increases a PC's AC by 2 (above a Chain shirt), or it increases the AC by 1 and removes the disadvantage for Stealth (above Scale mail). Either way, for a game system stingy with magic items, a 2 AC boost for a stealthy PC is a really big dot deal and I was just surprised to see it. Not a deal breaker issue, just something odd. YMMV. [/QUOTE]
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