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General Tabletop Discussion
*Dungeons & Dragons
Things that make you go Hmmm, Starter Set **spoilers**
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<blockquote data-quote="Uller" data-source="post: 6339694" data-attributes="member: 413"><p>You are misreading the trap on the Goblin Trail.</p><p></p><p>"If the characters are searching for traps, the character in the lead spots the trap <strong>automatically</strong> if his or her passive Wisdom (perception) score is twelve or higher. <strong>Otherwise, the character must succeed a DC 12 Wisdom (Perception) check to notice the trap.</strong>"</p><p></p><p>In otherwords, if the lead character doesn't notice it automatically, THEN allow a roll. This is an interesting way to run it...I like it. EDIT: Although I allow my players to use Search (now Investigation) if they are actively looking for something. So I'd still play it this way, but the rolled check would be Investigation, not Perception, if that is what the PC is trained in.</p><p></p><p>Second EDIT: I see what you mean...yes, passive perception should not require the player's "actively" searching. I think in this case they are just using it as a means to avoid the check. The second trap doesn't even have the "if the characters are searching..." clause. I read your post and it seemed you were saying that if they didn't spot it with passive perception they wouldn't spot it at all. Maybe that is not what you are saying...but if so, they do get to make a roll if they are actively searching.</p><p></p><p>I like a lot of healing potions. Healing potions are a common magic item. I allow my players to purchase them between adventures and they find them often during adventures. I encourage them to use them frequently so the cleric doesn't feel like a heal bot and to help them understand that they don't NEED a cleric at all...our group is at 7th level now and many of them feel like spending an action for 2d4+2 hp is not worth it. But between fights, they'll often down a few if they are out of HD and constrained by time, which they frequently are.</p></blockquote><p></p>
[QUOTE="Uller, post: 6339694, member: 413"] You are misreading the trap on the Goblin Trail. "If the characters are searching for traps, the character in the lead spots the trap [B]automatically[/B] if his or her passive Wisdom (perception) score is twelve or higher. [B]Otherwise, the character must succeed a DC 12 Wisdom (Perception) check to notice the trap.[/B]" In otherwords, if the lead character doesn't notice it automatically, THEN allow a roll. This is an interesting way to run it...I like it. EDIT: Although I allow my players to use Search (now Investigation) if they are actively looking for something. So I'd still play it this way, but the rolled check would be Investigation, not Perception, if that is what the PC is trained in. Second EDIT: I see what you mean...yes, passive perception should not require the player's "actively" searching. I think in this case they are just using it as a means to avoid the check. The second trap doesn't even have the "if the characters are searching..." clause. I read your post and it seemed you were saying that if they didn't spot it with passive perception they wouldn't spot it at all. Maybe that is not what you are saying...but if so, they do get to make a roll if they are actively searching. I like a lot of healing potions. Healing potions are a common magic item. I allow my players to purchase them between adventures and they find them often during adventures. I encourage them to use them frequently so the cleric doesn't feel like a heal bot and to help them understand that they don't NEED a cleric at all...our group is at 7th level now and many of them feel like spending an action for 2d4+2 hp is not worth it. But between fights, they'll often down a few if they are out of HD and constrained by time, which they frequently are. [/QUOTE]
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