Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Things that make you go Hmmm, Starter Set **spoilers**
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6339849" data-attributes="member: 7006"><p>Yeah... the only reason I'm sort of thinking in this direction is due to how they seemed to have wanted searching to go in all facets of the game. They made it a point to say that if a player was looking for treasure or whatnot, that they'd have to actually state what it was they were searching through, not that they could just make a blanket "I search!" and automatically get to roll and find anything that they rolled higher than. So if the hidden treasure was under a secret compartment in a chest... the player was required to state "I search the chest" in order to get to make the roll to find the secret compartment. If they didn't mention the chest when they went through searching a room... they automatically did not find it.</p><p></p><p>So by the same token... I assume the same is true for traps. You have to state specifically "I'm searching for traps" in order to get a roll. Don't say you're looking for traps... you don't get to roll to find traps. And at least in the case of this one trap in the Starter Set... they must have wanted to imply that *if* you were looking for it, it actually was rather easy to find (thus the auto-success of DCs up to the PC's passive perception, and a roll to find any DCs higher.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6339849, member: 7006"] Yeah... the only reason I'm sort of thinking in this direction is due to how they seemed to have wanted searching to go in all facets of the game. They made it a point to say that if a player was looking for treasure or whatnot, that they'd have to actually state what it was they were searching through, not that they could just make a blanket "I search!" and automatically get to roll and find anything that they rolled higher than. So if the hidden treasure was under a secret compartment in a chest... the player was required to state "I search the chest" in order to get to make the roll to find the secret compartment. If they didn't mention the chest when they went through searching a room... they automatically did not find it. So by the same token... I assume the same is true for traps. You have to state specifically "I'm searching for traps" in order to get a roll. Don't say you're looking for traps... you don't get to roll to find traps. And at least in the case of this one trap in the Starter Set... they must have wanted to imply that *if* you were looking for it, it actually was rather easy to find (thus the auto-success of DCs up to the PC's passive perception, and a roll to find any DCs higher.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Things that make you go Hmmm, Starter Set **spoilers**
Top