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Things that make you want to buy 5E
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<blockquote data-quote="Lokiare" data-source="post: 6263031" data-attributes="member: 83996"><p>I often get accused of 'hate' and not using constructive criticism because I don't mention any positive feedback.</p><p></p><p>Well here I plan on detailing what I like about 5E:</p><p></p><p></p><ul> <li data-xf-list-type="ul">The quickness of combat</li> <li data-xf-list-type="ul">The simplicity of the design (less moving parts than 4E and 3E)</li> <li data-xf-list-type="ul">The use of conditions (which add tactical depth when you can apply them)</li> <li data-xf-list-type="ul">The use of keywords (though rare so far, they make the game much easier and provide emergent properties that add to tactical depth).</li> <li data-xf-list-type="ul">(dis)advantage. Yes I've said its unbalanced and has anomalies, but if it were restricted to when you had a very clear undeniable advantage or disadvantage in combat then I could see it working. For instance if you were fighting fire weak creatures and had a flame tongue, I could see you having advantage to your attacks, or if you were using a flame tongue to cut through ice I could see getting advantage on the skill roll. I don't thing it works as a replacement for all the little +'s and -'s of other editions.</li> <li data-xf-list-type="ul">The different sub-classes. I like that everyone has the potential to choose a sub-class that will make them happy, from a simple Fighter to an expertise throwing maneuver Fighter. (now lets see if they can come up with a simple Wizard and a few sub-classes, that have interesting choices on level up and in play)</li> </ul><p></p><p>I'll add more later.</p><p></p><p>What are the things that make you want to buy 5E?</p></blockquote><p></p>
[QUOTE="Lokiare, post: 6263031, member: 83996"] I often get accused of 'hate' and not using constructive criticism because I don't mention any positive feedback. Well here I plan on detailing what I like about 5E: [LIST] [*]The quickness of combat [*]The simplicity of the design (less moving parts than 4E and 3E) [*]The use of conditions (which add tactical depth when you can apply them) [*]The use of keywords (though rare so far, they make the game much easier and provide emergent properties that add to tactical depth). [*](dis)advantage. Yes I've said its unbalanced and has anomalies, but if it were restricted to when you had a very clear undeniable advantage or disadvantage in combat then I could see it working. For instance if you were fighting fire weak creatures and had a flame tongue, I could see you having advantage to your attacks, or if you were using a flame tongue to cut through ice I could see getting advantage on the skill roll. I don't thing it works as a replacement for all the little +'s and -'s of other editions. [*]The different sub-classes. I like that everyone has the potential to choose a sub-class that will make them happy, from a simple Fighter to an expertise throwing maneuver Fighter. (now lets see if they can come up with a simple Wizard and a few sub-classes, that have interesting choices on level up and in play) [/LIST] I'll add more later. What are the things that make you want to buy 5E? [/QUOTE]
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