Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Things that might be helpful to consider including in the CoS players guide
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pauper" data-source="post: 6832312" data-attributes="member: 17607"><p>I am not an admin, but these are good points and I thought I'd either amplify or answer some of these as I could:</p><p></p><p></p><p></p><p>It's also in the current ALPG ("Home Game Rewards"), but it's not always clear what constitutes an 'episode' for a hard-cover module. Even if this had to become an appendix, it would be nice to have an official delineation of where the 'episode breaks' occur.</p><p></p><p></p><p></p><p>As it happens, any character who plays all the way through and survives Death House is ineligible to play in 4-1, because Death House ends with your character at level 3, and 4-1 is only legal for level 1-2 characters (as is the case with all the X-1 modules). An official nod that this is where the continuity puts the mod would be nice, but I think most players will get the idea that Death House and the 4-1 episodes occur roughly in the same time-frame. </p><p></p><p></p><p></p><p>I suspect the DMs Guild is going to spur a lot of changes to the Player's Guide -- the section on Home Play, for example, is in need of drastic revision. Still, I agree that a one-liner regarding the legality of DMs Guild items for AL would be the most valuable change that could be made prior to Season 4.</p><p></p><p></p><p></p><p>If anything, I'd like to see this de-emphasized with the new open approach to home-play, since DCI numbers are not needed for that. Something along the lines of, "If you need a DCI number for the game you're participating in, the game organizer should be able to show you how to get one and how to use it." This also points new players at the organizers when it comes to asking questions about the campaign structure and requirements, like how to fill out a log.</p><p></p><p></p><p></p><p>This would be a good addition to the Links and Resources page.</p><p></p><p></p><p></p><p>Since it was always intended that the SCAG rebuild be a limited-time offer, not mentioning it would be the equivalent of saying it's expired. I'm OK with leaving this out of the ALPG.</p><p></p><p></p><p></p><p>On one hand, the Allowed Rules section of the ALPG has always said that everything in the PH is allowed, save for rolling ability scores and HP, plus some alignment restrictions. On the other hand, the 'what you need to run a game' section of the DMs portion of the ALPG only says you need the Basic Rules, not a full PH. This caused some spirited discussion back on the WotC boards when someone asked if that meant a DM could effectively prohibit PH material if nobody at the table actually had a copy of the PH. Even now, with the expanded SRD, this could become an issue -- if someone knows that an Eldritch Knight option exists for fighters, but nobody playing a home game actually owns a PH, does the DM have to allow it knowing that nobody has the official rules for the sub-class?</p><p></p><p>As long as the ALPG doesn't require anybody to own a PH, I think the option has to be left open to disallow any option that the table has no official rules for, even if that option would otherwise be allowed.</p><p></p><p></p><p></p><p>That seems weird, because the official AL Organizers FAQ hasn't been updated to change the current expectation -- multiple-use consumable items are treated as permanent items, and count against your total even when fully consumed. <a href="http://dndadventurersleague.org/sage/index.php?title=Frequently_Asked_Questions_(FAQ)#Do_multiple_use_consumable_items_like_Keoghtum.27s_Ointment_count_as_permanent_magic_items_in_my_magic_item_count.3F" target="_blank">http://dndadventurersleague.org/sage/index.php?title=Frequently_Asked_Questions_(FAQ)#Do_multiple_use_consumable_items_like_Keoghtum.27s_Ointment_count_as_permanent_magic_items_in_my_magic_item_count.3F</a></p><p></p><p></p><p>Clarification on this point would be appreciated.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 6832312, member: 17607"] I am not an admin, but these are good points and I thought I'd either amplify or answer some of these as I could: It's also in the current ALPG ("Home Game Rewards"), but it's not always clear what constitutes an 'episode' for a hard-cover module. Even if this had to become an appendix, it would be nice to have an official delineation of where the 'episode breaks' occur. As it happens, any character who plays all the way through and survives Death House is ineligible to play in 4-1, because Death House ends with your character at level 3, and 4-1 is only legal for level 1-2 characters (as is the case with all the X-1 modules). An official nod that this is where the continuity puts the mod would be nice, but I think most players will get the idea that Death House and the 4-1 episodes occur roughly in the same time-frame. I suspect the DMs Guild is going to spur a lot of changes to the Player's Guide -- the section on Home Play, for example, is in need of drastic revision. Still, I agree that a one-liner regarding the legality of DMs Guild items for AL would be the most valuable change that could be made prior to Season 4. If anything, I'd like to see this de-emphasized with the new open approach to home-play, since DCI numbers are not needed for that. Something along the lines of, "If you need a DCI number for the game you're participating in, the game organizer should be able to show you how to get one and how to use it." This also points new players at the organizers when it comes to asking questions about the campaign structure and requirements, like how to fill out a log. This would be a good addition to the Links and Resources page. Since it was always intended that the SCAG rebuild be a limited-time offer, not mentioning it would be the equivalent of saying it's expired. I'm OK with leaving this out of the ALPG. On one hand, the Allowed Rules section of the ALPG has always said that everything in the PH is allowed, save for rolling ability scores and HP, plus some alignment restrictions. On the other hand, the 'what you need to run a game' section of the DMs portion of the ALPG only says you need the Basic Rules, not a full PH. This caused some spirited discussion back on the WotC boards when someone asked if that meant a DM could effectively prohibit PH material if nobody at the table actually had a copy of the PH. Even now, with the expanded SRD, this could become an issue -- if someone knows that an Eldritch Knight option exists for fighters, but nobody playing a home game actually owns a PH, does the DM have to allow it knowing that nobody has the official rules for the sub-class? As long as the ALPG doesn't require anybody to own a PH, I think the option has to be left open to disallow any option that the table has no official rules for, even if that option would otherwise be allowed. That seems weird, because the official AL Organizers FAQ hasn't been updated to change the current expectation -- multiple-use consumable items are treated as permanent items, and count against your total even when fully consumed. [url]http://dndadventurersleague.org/sage/index.php?title=Frequently_Asked_Questions_(FAQ)#Do_multiple_use_consumable_items_like_Keoghtum.27s_Ointment_count_as_permanent_magic_items_in_my_magic_item_count.3F[/url] Clarification on this point would be appreciated. -- Pauper [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Things that might be helpful to consider including in the CoS players guide
Top