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<blockquote data-quote="FormerlyHemlock" data-source="post: 6618450" data-attributes="member: 6787650"><p>I don't feel that Agonizing Blast needs a fix. Sharpshooters already out-damage warlocks, especially beyond Hex range (90 feet). Sorlocks are competitive with Sharpshooters due to Quickened Spell, but there's enough investment there that I see that as a choice of specialties, not a problem.</p><p></p><p>Things that I feel need errata (i.e. RAW probably doesn't match RAI):</p><p></p><p>* The vision rules are totally bonkers. When shooting at an enemy 600' away, your accuracy <em>improves</em> if you drop a Fog Cloud/Darkness on yourself due to advantage/disadvantage being binary and cancelling out. </p><p>PHB 195 should be amended to say, "When a creature can't see you, you have advantage on attack rolls against it <strong>if you can see it</strong>." That way, shooting in pitch darkness is inaccurate, not unaffected by light.</p><p></p><p>* On the same note, PHB 183's rules for darkness say that darkness blinds those within the darkness. That's problematic because it means that creatures lurking within darkness are "effectively blinded" (per PHB 183) while the adventurers around the campfire are <em>not</em> blinded and can see the lurking creatures perfectly. PHB 183 should be rewritten to say "a creature <strong>looking though or within </strong>a heavily obscured area effectively suffers from blindness <strong>with respect to that area</strong>." Huddled around a campfire? That means bad guys in the dark can see you, you can't see them.</p><p></p><p>* Great Old One Warlock's Create Thrall ability needs to be rewritten to give you some kind of control over your thrall. Currently it only gives you telepathy, advantage on Charisma checks and prevents them from attacking you. That's pretty weak for a 14th level ability. As I read it, it's intended to make them your slave, but the text was probably written by someone who didn't fully realize that "charm" has changed in 5E. I know <em>I</em> didn't realize how minimal the effect was until someone pointed it out to me on the Internet! The ability seems intended to be powerful and iconic, but due to RAW it's flaccid and almost irrelevant. The best use for it as written is probably to enthrall another PC so you can communicate with each other over great distances. Suggested fix: add wording to say, "The creature is then is charmed by you <strong>and obeys your commands </strong>until..."</p><p></p><p>* Contagion needs clarification on intended onset time.</p><p></p><p>* Too weak: berserker barbarian's Frenzy. Suggested fix: instead of a bonus action attack, make it a straight-up regular attack like the Haste spell grants. That's not ridiculous for something that costs a level of exhaustion.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6618450, member: 6787650"] I don't feel that Agonizing Blast needs a fix. Sharpshooters already out-damage warlocks, especially beyond Hex range (90 feet). Sorlocks are competitive with Sharpshooters due to Quickened Spell, but there's enough investment there that I see that as a choice of specialties, not a problem. Things that I feel need errata (i.e. RAW probably doesn't match RAI): * The vision rules are totally bonkers. When shooting at an enemy 600' away, your accuracy [I]improves[/I] if you drop a Fog Cloud/Darkness on yourself due to advantage/disadvantage being binary and cancelling out. PHB 195 should be amended to say, "When a creature can't see you, you have advantage on attack rolls against it [B]if you can see it[/B]." That way, shooting in pitch darkness is inaccurate, not unaffected by light. * On the same note, PHB 183's rules for darkness say that darkness blinds those within the darkness. That's problematic because it means that creatures lurking within darkness are "effectively blinded" (per PHB 183) while the adventurers around the campfire are [I]not[/I] blinded and can see the lurking creatures perfectly. PHB 183 should be rewritten to say "a creature [B]looking though or within [/B]a heavily obscured area effectively suffers from blindness [B]with respect to that area[/B]." Huddled around a campfire? That means bad guys in the dark can see you, you can't see them. * Great Old One Warlock's Create Thrall ability needs to be rewritten to give you some kind of control over your thrall. Currently it only gives you telepathy, advantage on Charisma checks and prevents them from attacking you. That's pretty weak for a 14th level ability. As I read it, it's intended to make them your slave, but the text was probably written by someone who didn't fully realize that "charm" has changed in 5E. I know [I]I[/I] didn't realize how minimal the effect was until someone pointed it out to me on the Internet! The ability seems intended to be powerful and iconic, but due to RAW it's flaccid and almost irrelevant. The best use for it as written is probably to enthrall another PC so you can communicate with each other over great distances. Suggested fix: add wording to say, "The creature is then is charmed by you [B]and obeys your commands [/B]until..." * Contagion needs clarification on intended onset time. * Too weak: berserker barbarian's Frenzy. Suggested fix: instead of a bonus action attack, make it a straight-up regular attack like the Haste spell grants. That's not ridiculous for something that costs a level of exhaustion. [/QUOTE]
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