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Things that "need" errata
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<blockquote data-quote="Moorcrys" data-source="post: 6618734" data-attributes="member: 7814"><p>Well, you're right, of course. Nothing •needs• errata. But what I do like about these threads are that people smarter than I present issues that coincide with my own experience and tend to offer solutions that I can implement at the table or house rule. Particularly with regard to spells and classes, I don't mind house ruling a bit to make things that are currently avoided to fall in line with other options.</p><p></p><p>Frenzy berserker is currently avoided at the table - it's the only class in the PHB with any sort of punitive consequences for using a cornerstone ability of its subclass. And the mechanic it utilizes to mitigate the uses of frenzy is, at the moment, excessively harsh in that there's no way for a low level party to deal with it other than taking long rests. On top of it, using frenzy makes the class •less• effective overall, since the frenzy ability doesn't even supersede the penalties incurred while the frenzy is happening. That's a problem. It's a problem that I'm happy to house rule, but play it straight at the table and we've encountered significant fun issues with it. Who wants a subclass power that is the calling card of the subclass that you don't ever want to use? That to me says it should be scrutinized - even if it just means that Paladins can use 10 hit points of lay on hands to remove one level of exhaustion and/or a lower level spell is added in future supplements that affects exhaustion.</p></blockquote><p></p>
[QUOTE="Moorcrys, post: 6618734, member: 7814"] Well, you're right, of course. Nothing •needs• errata. But what I do like about these threads are that people smarter than I present issues that coincide with my own experience and tend to offer solutions that I can implement at the table or house rule. Particularly with regard to spells and classes, I don't mind house ruling a bit to make things that are currently avoided to fall in line with other options. Frenzy berserker is currently avoided at the table - it's the only class in the PHB with any sort of punitive consequences for using a cornerstone ability of its subclass. And the mechanic it utilizes to mitigate the uses of frenzy is, at the moment, excessively harsh in that there's no way for a low level party to deal with it other than taking long rests. On top of it, using frenzy makes the class •less• effective overall, since the frenzy ability doesn't even supersede the penalties incurred while the frenzy is happening. That's a problem. It's a problem that I'm happy to house rule, but play it straight at the table and we've encountered significant fun issues with it. Who wants a subclass power that is the calling card of the subclass that you don't ever want to use? That to me says it should be scrutinized - even if it just means that Paladins can use 10 hit points of lay on hands to remove one level of exhaustion and/or a lower level spell is added in future supplements that affects exhaustion. [/QUOTE]
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