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Things that "need" errata
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<blockquote data-quote="Jester David" data-source="post: 6618755" data-attributes="member: 37579"><p>I'm okay with a big thread of "I have problems with this, this is how I houseruled". That's great. But that's a very different thread with a very different focus. And it's a positive thread as it's suggesting fixes and working to improve the game for interested people. </p><p>Threads calling for errata are different. They're negative and pointing out problems in a game, often without suggesting fixes (even easy ones) and placing the onus on "fixing" the game on an external source, typically the dev team. At best it's shifting the buck to someone else and at worst it's just whining.</p><p></p><p>Errata threads also tend to be very opinionated. As [MENTION=1210]the Jester[/MENTION] says, stuff like frenzy is debatable. It makes for poor errata discussion since it seems to be working as intended. If frenzy was treated as a once/day buff to rage for boss fights it would be fine, but instead of an arbitrary (i.e. gamist) limit, they impose a flavour penalty that allows you to use the ability more than once a day at a cost. So you can decide using frenzy early in the day is worth the price or want to chance that second or third level of exhaustion.</p><p>To say nothing of all the complaints regarding stealth.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6618755, member: 37579"] I'm okay with a big thread of "I have problems with this, this is how I houseruled". That's great. But that's a very different thread with a very different focus. And it's a positive thread as it's suggesting fixes and working to improve the game for interested people. Threads calling for errata are different. They're negative and pointing out problems in a game, often without suggesting fixes (even easy ones) and placing the onus on "fixing" the game on an external source, typically the dev team. At best it's shifting the buck to someone else and at worst it's just whining. Errata threads also tend to be very opinionated. As [MENTION=1210]the Jester[/MENTION] says, stuff like frenzy is debatable. It makes for poor errata discussion since it seems to be working as intended. If frenzy was treated as a once/day buff to rage for boss fights it would be fine, but instead of an arbitrary (i.e. gamist) limit, they impose a flavour penalty that allows you to use the ability more than once a day at a cost. So you can decide using frenzy early in the day is worth the price or want to chance that second or third level of exhaustion. To say nothing of all the complaints regarding stealth. [/QUOTE]
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