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<blockquote data-quote="Jester David" data-source="post: 6618888" data-attributes="member: 37579"><p>If you argued for hours, the problem is with the player not the rules. Even in the even of terrible, ungodly bad rules the player makes their case and accepts the DM's ruling then moved the eff on. Anything after that is on them and not the rules. At worst they can bring it up again after the game. Keeping arguing is indicative of not liking the ruling, of player entitlement, which wouldn't go away no matter how many disclaimers were worked into the stealth rules.</p><p></p><p>Stealth explicitly mentions it's up to the DM to make a call. It's right there in the rules. Saying it a second if third time is redundant. </p><p>This way DMs can let their players snipe repeatedly from behind a barrel if they want OR give them disadvantage to re-hide OR have them be detected and require extraordinary action to re-hide. They can choose what fits their game. (Or the individual encounter as skeletons might be fooled by a barrel but kobolds might not.) </p><p>Stealth is archetypal of there not being "one true way" to handle a game.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6618888, member: 37579"] If you argued for hours, the problem is with the player not the rules. Even in the even of terrible, ungodly bad rules the player makes their case and accepts the DM's ruling then moved the eff on. Anything after that is on them and not the rules. At worst they can bring it up again after the game. Keeping arguing is indicative of not liking the ruling, of player entitlement, which wouldn't go away no matter how many disclaimers were worked into the stealth rules. Stealth explicitly mentions it's up to the DM to make a call. It's right there in the rules. Saying it a second if third time is redundant. This way DMs can let their players snipe repeatedly from behind a barrel if they want OR give them disadvantage to re-hide OR have them be detected and require extraordinary action to re-hide. They can choose what fits their game. (Or the individual encounter as skeletons might be fooled by a barrel but kobolds might not.) Stealth is archetypal of there not being "one true way" to handle a game. [/QUOTE]
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