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<blockquote data-quote="DaveDash" data-source="post: 6619040" data-attributes="member: 6786202"><p>Your example though is not what happens in game. Lets talk in plain english. In game there is combat, it's chaotic, it's quite a reasonable argument that the monsters don't even know where the arrows are coming from at all.</p><p></p><p>This is why you have rules, so that players and DM alike have consistency in the world around them. Otherwise every combat becomes a glorified version of cops and robbers.</p><p></p><p></p><p></p><p>Your example is absurd. But besides all that, even in an absurd example, D&D is still a game. Men running around shooting fireballs out their fingertips is equally as absurd as a Rogue being hidden from within a box in an empty room, but both are RAW. The Rogue player in question also argued that this is a class feature, citing the very clear RAW example of a Halfling hiding behind his comrades and gaining enough cover to stealth (which I find personally equally absurd). But it's there, in the books, and the player has the right to argue it. </p><p></p><p></p><p></p><p></p><p></p><p>This player is a long time friend and a great player. He thought he was acting within the rules, but the rules were stupid, so the DM house ruled the rules away. Our group would be much worse off without him.</p><p></p><p>The whole thing however did cause a large argument between all of us. And we're not the only one, based on the massive arguments about this all over different forums, streams, etc. </p><p></p><p></p><p></p><p></p><p></p><p></p><p>No it's not. It's about mechanics and class features. We're playing a game, where many things defy common sense and logic.</p><p></p><p>If you used common sense to make all rulings in D&D, you might as well throw out the PHB and start again, because you're playing a different game, like GURPS. D&D is all about doing things that are heroic, magical, and fantastical.</p><p></p><p>Players have the right to expect what is in the rulebook is the "contract" of the game, and vague badly written rules are a recipe for arguments over contract, just like what happens in real life.</p><p></p><p>The designers clearly attempted to put same game like rules in there, but still tried to keep it vague enough to fit many situations. Wrong approach IMO.</p><p></p><p>In fact stealth rules should just be this:</p><p></p><p>"You can attempt to make a stealth check to say hidden from your enemies, the DM determines whether you are hidden or not, and may decide to grant you advantage on your next attack roll".</p><p></p><p>Job done.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6619040, member: 6786202"] Your example though is not what happens in game. Lets talk in plain english. In game there is combat, it's chaotic, it's quite a reasonable argument that the monsters don't even know where the arrows are coming from at all. This is why you have rules, so that players and DM alike have consistency in the world around them. Otherwise every combat becomes a glorified version of cops and robbers. Your example is absurd. But besides all that, even in an absurd example, D&D is still a game. Men running around shooting fireballs out their fingertips is equally as absurd as a Rogue being hidden from within a box in an empty room, but both are RAW. The Rogue player in question also argued that this is a class feature, citing the very clear RAW example of a Halfling hiding behind his comrades and gaining enough cover to stealth (which I find personally equally absurd). But it's there, in the books, and the player has the right to argue it. This player is a long time friend and a great player. He thought he was acting within the rules, but the rules were stupid, so the DM house ruled the rules away. Our group would be much worse off without him. The whole thing however did cause a large argument between all of us. And we're not the only one, based on the massive arguments about this all over different forums, streams, etc. No it's not. It's about mechanics and class features. We're playing a game, where many things defy common sense and logic. If you used common sense to make all rulings in D&D, you might as well throw out the PHB and start again, because you're playing a different game, like GURPS. D&D is all about doing things that are heroic, magical, and fantastical. Players have the right to expect what is in the rulebook is the "contract" of the game, and vague badly written rules are a recipe for arguments over contract, just like what happens in real life. The designers clearly attempted to put same game like rules in there, but still tried to keep it vague enough to fit many situations. Wrong approach IMO. In fact stealth rules should just be this: "You can attempt to make a stealth check to say hidden from your enemies, the DM determines whether you are hidden or not, and may decide to grant you advantage on your next attack roll". Job done. [/QUOTE]
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