Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Things that "need" errata
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DaveDash" data-source="post: 6619080" data-attributes="member: 6786202"><p>If I applied common sense to every situation, then Wizards would not be able to cast fireballs from their fingertips. The whole point in class mechanics is that they defy logic and common sense.</p><p></p><p>Besides that, the players argument is still valid. In the chaos of combat a monster may not even know where the arrow came from, let alone be able to focus on the Rogue firing it.</p><p></p><p></p><p></p><p>He sure is hidden if the monsters is distracted by the huge raging Barbarian in it's face.</p><p></p><p></p><p></p><p>But it is a rule, because the designers attempted at creating mechanics around it. It's not a plain English phrase.</p><p></p><p></p><p></p><p>That's your interpretation of the rules. The Rogue player still has a valid argument that they are not watching, they're focused on the raging Barbarian with the huge battle axe. DM disagrees, argument ensures. </p><p></p><p>In fact "Watching" the Rogue is covered in rules by them spending their action to find a hidden creature.</p><p></p><p></p><p></p><p>Again, your interpretation of the rules, one I agree with, but one that can also be argued against. And there is no rule to fall back on, so it comes down to cops and robbers again.</p><p></p><p></p><p></p><p>I have my own idea on how stealth works, and it's very similar to yours. You seem to be missing the point however that a vague rule like this causes arguments at the table.</p><p></p><p>The designers either should have gone all-in and made a better rule set for stealth, or gone even more vague like my example in my edited post above.</p><p></p><p>The ways the rules are written right now puts the expectation on the players that it still is a game mechanic, instead of something completely in the DM's hands.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6619080, member: 6786202"] If I applied common sense to every situation, then Wizards would not be able to cast fireballs from their fingertips. The whole point in class mechanics is that they defy logic and common sense. Besides that, the players argument is still valid. In the chaos of combat a monster may not even know where the arrow came from, let alone be able to focus on the Rogue firing it. He sure is hidden if the monsters is distracted by the huge raging Barbarian in it's face. But it is a rule, because the designers attempted at creating mechanics around it. It's not a plain English phrase. That's your interpretation of the rules. The Rogue player still has a valid argument that they are not watching, they're focused on the raging Barbarian with the huge battle axe. DM disagrees, argument ensures. In fact "Watching" the Rogue is covered in rules by them spending their action to find a hidden creature. Again, your interpretation of the rules, one I agree with, but one that can also be argued against. And there is no rule to fall back on, so it comes down to cops and robbers again. I have my own idea on how stealth works, and it's very similar to yours. You seem to be missing the point however that a vague rule like this causes arguments at the table. The designers either should have gone all-in and made a better rule set for stealth, or gone even more vague like my example in my edited post above. The ways the rules are written right now puts the expectation on the players that it still is a game mechanic, instead of something completely in the DM's hands. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Things that "need" errata
Top