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<blockquote data-quote="Flamestrike" data-source="post: 6619980" data-attributes="member: 6788736"><p>How can you say that, and not claim that it's meta-game knowledge that your character couldnt possibly know? As far as your character knows getting hit square with a 30' sword weighing as much as a truck is almost certainly going to cleave you in half. Falling in lava is pretty much always terminal. Your character has no concept of hit points nor does it have any idea how much 'damage' attacks do, any more than you can tell me how much damage getting hit by a car, or a nuclear blast does in real life, nor could you tell me how many hit points you personally have. They're game rule abstractions. You're using your own out of game knowledge (that your character does not have) to have your character do something absurd in game. That (to my mind) is 'gaming the system'.</p><p></p><p>Like: can you imagine your actual character saying to himself: 'I'm jumping down into this volcano for a swim in lava, I should only take 99 points of damage' or (even better):</p><p></p><p><em>Hey fellas: Watch this! </em>(sticks sword through own chest). According to the rules this results in an automatic critical hit for 2d8+str damage). The person in question then does it several more times. Theyre a Fighter 8 with 80 odd HP. Not only doesnt this person bleed to death, theyre also not hampered in the performance of any skills or functions at all, and is back at full HP the very next day like it never happened).</p><p></p><p>My exception to the above is when you getting 'hit by a giant sword' or 'falling into lave' is not the result of you taking advantage of your own metagame knowledge. In that case, I roll damage and describe how the sword 'narrowly missed you/ glanced off your armor/ nicked your forehead/ you use your skill to duck under the blade (taking x damage to your HP)' or how your decent into the lava was miraculously halted by you getting snagged on a burnt tree, falling close to the lava and not in it directly, or what have you.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6619980, member: 6788736"] How can you say that, and not claim that it's meta-game knowledge that your character couldnt possibly know? As far as your character knows getting hit square with a 30' sword weighing as much as a truck is almost certainly going to cleave you in half. Falling in lava is pretty much always terminal. Your character has no concept of hit points nor does it have any idea how much 'damage' attacks do, any more than you can tell me how much damage getting hit by a car, or a nuclear blast does in real life, nor could you tell me how many hit points you personally have. They're game rule abstractions. You're using your own out of game knowledge (that your character does not have) to have your character do something absurd in game. That (to my mind) is 'gaming the system'. Like: can you imagine your actual character saying to himself: 'I'm jumping down into this volcano for a swim in lava, I should only take 99 points of damage' or (even better): [I]Hey fellas: Watch this! [/I](sticks sword through own chest). According to the rules this results in an automatic critical hit for 2d8+str damage). The person in question then does it several more times. Theyre a Fighter 8 with 80 odd HP. Not only doesnt this person bleed to death, theyre also not hampered in the performance of any skills or functions at all, and is back at full HP the very next day like it never happened). My exception to the above is when you getting 'hit by a giant sword' or 'falling into lave' is not the result of you taking advantage of your own metagame knowledge. In that case, I roll damage and describe how the sword 'narrowly missed you/ glanced off your armor/ nicked your forehead/ you use your skill to duck under the blade (taking x damage to your HP)' or how your decent into the lava was miraculously halted by you getting snagged on a burnt tree, falling close to the lava and not in it directly, or what have you. [/QUOTE]
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