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<blockquote data-quote="FormerlyHemlock" data-source="post: 6620234" data-attributes="member: 6787650"><p>You say that as if Saelorn hadn't just said the <em>exact same thing</em> in the paragraph you quote immediately after. Saelorn also discusses the implications of that approach, such as having to metagame healing because you don't know how much "luck" you've used up.</p><p></p><p>Anyway, as said previously, as long as you're open about your approach so players who don't like it can avoid your table, it's fine. Obviously those of us posting to disagree wouldn't play at your table, for various reasons, but there are others who would.</p><p></p><p></p><p></p><p></p><p>"Jumping in lava" is not necessarily deliberate suicide the way you and Celtavian are treating it. I can imagine a player jumping in lava because he needs to get down off a dragon who is flying away with him on its back, while the dragon is over lava (I had a player do that with a gargoyle, although he took "only" 20d6 due to being over land instead of lava); because the One Ring of Power is sinking in lava and he wants to get it back; or even because (per no-metagaming-HP style) he expects to fight a world-shakingly important battle in this place soon with the Tarrasque, and he needs to know how much damage lava submersion does as part of the planning process. I mean, as a DM I would just tell the player how much damage it does in advance, but if I refuse to give out "metagame knowledge", active testing (plus a Death Ward spell) would be the PC's only recourse.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6620234, member: 6787650"] You say that as if Saelorn hadn't just said the [I]exact same thing[/I] in the paragraph you quote immediately after. Saelorn also discusses the implications of that approach, such as having to metagame healing because you don't know how much "luck" you've used up. Anyway, as said previously, as long as you're open about your approach so players who don't like it can avoid your table, it's fine. Obviously those of us posting to disagree wouldn't play at your table, for various reasons, but there are others who would. "Jumping in lava" is not necessarily deliberate suicide the way you and Celtavian are treating it. I can imagine a player jumping in lava because he needs to get down off a dragon who is flying away with him on its back, while the dragon is over lava (I had a player do that with a gargoyle, although he took "only" 20d6 due to being over land instead of lava); because the One Ring of Power is sinking in lava and he wants to get it back; or even because (per no-metagaming-HP style) he expects to fight a world-shakingly important battle in this place soon with the Tarrasque, and he needs to know how much damage lava submersion does as part of the planning process. I mean, as a DM I would just tell the player how much damage it does in advance, but if I refuse to give out "metagame knowledge", active testing (plus a Death Ward spell) would be the PC's only recourse. [/QUOTE]
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