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<blockquote data-quote="Flamestrike" data-source="post: 6620318" data-attributes="member: 6788736"><p>Thats how Hit Points work. They represent luck, your will to live, your experience, your vitality and your health. They dont represent the 'ability to take an axe to the face and keep going'.</p><p></p><p>'Hit point Damage' is not damage to your 'meat'. It's attrition of your luck, experience, vitality, stamina and will to live. It's your ability to actively (and instinctivly) avoid blows that wold kill a normal less-experienced person.</p><p></p><p>You declare that you 'just take the hit' then you are no longer actively trying to avoid the blow. You've turned off your plot immunity and hit points become meaningless.</p><p></p><p></p><p></p><p>You miss my point. There is no such thing as 'RAW'. Rules (or for that matter, any text at all) does not exist as an objective 'thing in and of itself'. It <em>has </em>to be interpreted by a subjective mind, in orfer to be given any meaning.</p><p></p><p>I dont want to get too postmodern on yo here, but thats how it is.</p><p></p><p></p><p></p><p>Huh? How on earth can a character (not the player mind you, but the character) know how many 'hit points' he has?</p><p></p><p>I mean, he may feel tired, be low on vitality, have some minor cuts and bruises starting to wear him down from all those 'narrow misses' or just need a moment to collect his thoughts (and expend HD). </p><p></p><p>I encourage my players not to use terms like 'hit points' when asking for healing, and instad to use stuff like 'Im pretty busted man, I could use some positive energy; I dont think I have it in me to defend properly if we get in another dust up' or similar. </p><p></p><p>It provides for a much more immersive game.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6620318, member: 6788736"] Thats how Hit Points work. They represent luck, your will to live, your experience, your vitality and your health. They dont represent the 'ability to take an axe to the face and keep going'. 'Hit point Damage' is not damage to your 'meat'. It's attrition of your luck, experience, vitality, stamina and will to live. It's your ability to actively (and instinctivly) avoid blows that wold kill a normal less-experienced person. You declare that you 'just take the hit' then you are no longer actively trying to avoid the blow. You've turned off your plot immunity and hit points become meaningless. You miss my point. There is no such thing as 'RAW'. Rules (or for that matter, any text at all) does not exist as an objective 'thing in and of itself'. It [I]has [/I]to be interpreted by a subjective mind, in orfer to be given any meaning. I dont want to get too postmodern on yo here, but thats how it is. Huh? How on earth can a character (not the player mind you, but the character) know how many 'hit points' he has? I mean, he may feel tired, be low on vitality, have some minor cuts and bruises starting to wear him down from all those 'narrow misses' or just need a moment to collect his thoughts (and expend HD). I encourage my players not to use terms like 'hit points' when asking for healing, and instad to use stuff like 'Im pretty busted man, I could use some positive energy; I dont think I have it in me to defend properly if we get in another dust up' or similar. It provides for a much more immersive game. [/QUOTE]
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