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<blockquote data-quote="Flamestrike" data-source="post: 6620331" data-attributes="member: 6788736"><p>Yes it is how the game is designed. Read the PHB:</p><p></p><p><em>Hit points represent a combination of physical and mental durability, the will to live, and luck. Creatures with more hit points are more difficult to kill.</em></p><p></p><p>Straight from the PHB. The 'damage' from the axe reduces your (physical and mental durability, the will to live, and luck).</p><p></p><p>Not your meat.</p><p></p><p>When the dice indicate a 'hit' with a 2 ton axe, the axe does damage to your <em>hit points,</em> not to your <em>flesh</em>. You're lucky enough, or have enough conviction, or enough desire to avoid the otherwise lethal attack and stay alive by avoiding a direct hit - although the near miss unsettles you, uses up one of your nine lives or drains your stamina in dodging/ parrying the attack at the last minute (you take damage to - and temporarily reduce - your mental durability, luck, will to live and vitality).</p><p></p><p>As you advance in level (particularly in a class that spends a lot of its time fighting in the front line) your will to live, mental durability, stamina and luck (your ability to summon the stamina needed to avoid getting cut, the will to keep going and not give up, and your luck to avoid killer blows etc) increases with your skill and experience.</p><p></p><p>Its not that you can get stabbed in the chest 20 times and survive; its that you're good enough, lucky enough, and skilled enough not to get stabbed in the chest 20 times in a situation where a lesser man would.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6620331, member: 6788736"] Yes it is how the game is designed. Read the PHB: [I]Hit points represent a combination of physical and mental durability, the will to live, and luck. Creatures with more hit points are more difficult to kill.[/I] Straight from the PHB. The 'damage' from the axe reduces your (physical and mental durability, the will to live, and luck). Not your meat. When the dice indicate a 'hit' with a 2 ton axe, the axe does damage to your [I]hit points,[/I] not to your [I]flesh[/I]. You're lucky enough, or have enough conviction, or enough desire to avoid the otherwise lethal attack and stay alive by avoiding a direct hit - although the near miss unsettles you, uses up one of your nine lives or drains your stamina in dodging/ parrying the attack at the last minute (you take damage to - and temporarily reduce - your mental durability, luck, will to live and vitality). As you advance in level (particularly in a class that spends a lot of its time fighting in the front line) your will to live, mental durability, stamina and luck (your ability to summon the stamina needed to avoid getting cut, the will to keep going and not give up, and your luck to avoid killer blows etc) increases with your skill and experience. Its not that you can get stabbed in the chest 20 times and survive; its that you're good enough, lucky enough, and skilled enough not to get stabbed in the chest 20 times in a situation where a lesser man would. [/QUOTE]
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